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* Improved Android file loadingassiduous2020-05-123-10/+28
* Added EngineGLCreateInfo::CreateDebugContext member (API Version 240060)assiduous2020-05-117-17/+57
* OpenGL backend: enabled debug output on Androidassiduous2020-05-115-14/+183
* OpenGL backend: added GL_SAMPLER_EXTERNAL_OES as recognizable sampler typeassiduous2020-05-113-0/+11
* Added SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM (API Version 240059).assiduous2020-05-113-190/+205
* GL backend: fixed GetTextureInternalFormat function to allow texture fromat q...assiduous2020-05-101-4/+21
* GL backend: updated GetTextureDescFromGLHandle function to handle query errorsassiduous2020-05-101-22/+101
* Enabled swap interval control on Android/GLESassiduous2020-05-092-1/+11
* Added option to specify bind target when creating texture from GL handle (API...assiduous2020-05-0919-23/+54
* Fixed MSVC compiler warnings + treat warnings as errors; made Diligent-BuildS...assiduous2020-05-097-11/+15
* Update FBOCache.cppMark Nefedov2020-05-081-0/+1
* Checks can be simplified "(A && B) || (!A && !B) same A == B", fiters => filt...Mark Nefedov2020-05-081-6/+4
* Clang-formatMark Nefedov2020-05-081-1/+1
* Possible overflow. Consider casting operands, not the result.Mark Nefedov2020-05-081-1/+1
* The 'Key.Hash' variable was assigned the same value.Mark Nefedov2020-05-081-1/+0
* A part of conditional expression is always true: DebugName != nullptr, becaus...Mark Nefedov2020-05-081-6/+6
* The 'BackBufferDesc.Format' variable is assigned values twice successively. P...Mark Nefedov2020-05-081-1/+0
* VK backend: improved debug string for render pass objectsassiduous2020-05-051-4/+10
* https://vulkan.lunarg.com/doc/view/1.0.57.0/windows/validation_layers.html VK...Mark Nefedov2020-05-051-1/+1
* Fixed issue with set_target_properties overwriting link flags (https://github...assiduous2020-05-022-4/+6
* Couple of minor updates to GL and VK backend cmake filesassiduous2020-05-012-4/+6
* Use export map to restrict visible lib symbols under MinGW.logzero2020-05-012-0/+18
* Vulkan backend on iOS: added missing dependenciesassiduous2020-04-281-1/+5
* Vulkan backend on iOS: switched to linking statically with MoltenVk libraryassiduous2020-04-281-0/+2
* Fixed SwapChainGL on iOSassiduous2020-04-281-0/+10
* Vulkan swap chain: auto-detecting surface rotation on Androidassiduous2020-04-272-9/+38
* Improved swap chain resize handling on Androidassiduous2020-04-273-2/+30
* Updated Vulkan error handling macrosassiduous2020-04-261-2/+2
* Improved surface orientation change detection in Vulkan swap chainassiduous2020-04-262-6/+28
* Vulkan swap chain: improved swap chain destructionassiduous2020-04-253-32/+51
* Fixed typoassiduous2020-04-251-1/+1
* Vulkan swapchain: handling lost surfaceassiduous2020-04-252-13/+50
* Improved orientation change detection on Androidassiduous2020-04-242-3/+6
* VK swap chain resize: added orientation change detectionassiduous2020-04-241-1/+29
* Fixed issue with infinite Vulkan swap chain growth on Android when orientatio...assiduous2020-04-242-8/+18
* Fixed iOS build errorassiduous2020-04-242-3/+3
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-2420-39/+279
* Fallback to GLX_MESA_swap_control if GLX_EXT_swap_control isn't supportedDinolek2020-04-211-0/+6
* Updates comments for descriptor settings in EngineD3D12CreateInfo structassiduous2020-04-211-4/+33
* VK backend: added option to use Volk instead of linking with the loader to su...assiduous2020-04-2014-13/+83
* Fixed few Android build problemsassiduous2020-04-192-1/+15
* Updated HLSL2GLSLConverter and ShaderMacroHelperassiduous2020-04-182-1/+10
* Fixed another Mac/Linux build issueassiduous2020-04-091-4/+18
* Added Texture uploader test plus fixed a bunch of issuesassiduous2020-04-097-28/+48
* Updated ITextureUploader to allow synchronous executionassiduous2020-04-087-233/+436
* TextureUploaderGL: fixed issue with row stride that must be at least 32-bit a...assiduous2020-04-021-1/+2
* Overriding namespace for SPIRV-Cross project to avoid potential conflictsassiduous2020-04-012-22/+24
* Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.assiduous2020-04-018-120/+151
* Fixed Metal build errorassiduous2020-04-011-1/+1
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-0125-70/+111