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*
Improved PSO creation warnings
assiduous
2020-04-01
2
-16
/
+56
*
HLSL2GLSLConverter: implemented handling of SV_IsFrontFace semantic
assiduous
2020-03-28
3
-18
/
+41
*
Enabled format validation on Linux
assiduous
2020-03-27
1
-0
/
+18
*
Enabled VSync on Vulkan (fixed https://github.com/DiligentGraphics/DiligentCo...
assiduous
2020-03-27
2
-3
/
+11
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
96
-414
/
+438
*
Vulkan backend: added SPIRV optimization when compiling from HLSL
assiduous
2020-03-18
1
-0
/
+1
*
Moved filtering functions to new FilterintTools.hpp. Added FilterTexture2DBil...
assiduous
2020-03-16
1
-2
/
+2
*
MathLib: added GetLinearTexFilterSampleInfo function
assiduous
2020-03-16
1
-2
/
+2
*
Vk backend: enabled 3-component 16-bit formats
assiduous
2020-03-05
1
-0
/
+9
*
Vk backend: changed error about missing validation layers to warning
assiduous
2020-02-27
1
-1
/
+1
*
Fixed Linux build issues
assiduous
2020-02-24
2
-4
/
+4
*
Enabled VSync control in GL backend (on Windows and Linux)
assiduous
2020-02-24
7
-7
/
+25
*
Reworked GL type conversions and added tests
assiduous
2020-02-20
2
-225
/
+166
*
Added GL_HALF_FLOAT type
assiduous
2020-02-19
1
-1
/
+2
*
TraceLineThroughGrid: fixed a problem where end point of the line is missed d...
assiduous
2020-02-16
1
-2
/
+2
*
Fixed minor issue in BufferDesc ctor
assiduous
2020-02-13
1
-1
/
+2
*
Updated API version and release history (added PRIMITIVE_TOPOLOGY_LINE_STRIP)
assiduous
2020-02-05
1
-1
/
+1
*
Added line strip topology
assiduous
2020-02-05
5
-1
/
+13
*
Silenced OpenGL deprecation warnings on Mac
assiduous
2020-02-04
1
-0
/
+4
*
Added rasterizer state, depth state and blend state validation and correction...
assiduous
2020-02-04
4
-19
/
+121
*
Silenced a bunch of clang warnings
assiduous
2020-02-03
3
-1
/
+36
*
Disallowed missing direct and indirect dependencies when linking GL and VK sh...
assiduous
2020-02-03
2
-1
/
+11
*
Updated Mac and iOS native window structs
assiduous
2020-02-03
8
-19
/
+19
*
Fixed yet another linux build issue
assiduous
2020-02-03
1
-1
/
+1
*
Fixed another linux build issue
assiduous
2020-02-03
2
-7
/
+7
*
Fixed Linux build error
assiduous
2020-02-03
1
-2
/
+2
*
Updated LinuxNativeWindow
assiduous
2020-02-03
1
-1
/
+1
*
Fixed UWP build plus bug in Win32NativeWindow ctor
assiduous
2020-02-03
1
-1
/
+1
*
Fixed Linux build issue
assiduous
2020-02-03
1
-1
/
+1
*
Fixed Linux/Mac/iOS build errors
assiduous
2020-02-02
1
-6
/
+6
*
Updated swap chain creation functions to use NativeWindow struct
assiduous
2020-02-02
16
-79
/
+70
*
Cleaned-up NativeWindow PR
assiduous
2020-02-02
1
-1
/
+1
*
Introduced NativeWindow wrapper for supported platforms
Robert Campbell
2020-02-02
8
-26
/
+17
*
Minor update in GL backend
assiduous
2020-02-02
1
-1
/
+2
*
Enabled C API in GraphicsUtilities.h; added global function helper macros def...
assiduous
2020-02-02
2
-15
/
+42
*
Fixed compiler warnings
assiduous
2020-02-01
3
-4
/
+4
*
Fixed Android build problems
assiduous
2020-01-31
5
-5
/
+6
*
Improved shader conversion custom CMake commands to properly detect changes a...
assiduous
2020-01-30
3
-68
/
+45
*
Fixed typo
assiduous
2020-01-29
1
-1
/
+1
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
95
-825
/
+999
*
Fixed a number of minor issues
assiduous
2020-01-29
8
-21
/
+32
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
77
-628
/
+349
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
75
-418
/
+159
*
Fixed few issues in C interface
assiduous
2020-01-28
6
-9
/
+5
*
Implemented IShaderD3D C interface.
assiduous
2020-01-28
3
-5
/
+34
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
60
-234
/
+229
*
Reworked IShaderD3D::GetHLSLResource method to be compatible wit C
assiduous
2020-01-28
3
-7
/
+7
*
Added Vulkan C API tests
assiduous
2020-01-28
1
-1
/
+3
*
Implemented C interface for Vulkan backend
assiduous
2020-01-28
18
-142
/
+569
*
Fixed typo in HLSL2GLSLConverter C interface
assiduous
2020-01-28
1
-2
/
+2
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