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* Improved PSO creation warningsassiduous2020-04-012-16/+56
* HLSL2GLSLConverter: implemented handling of SV_IsFrontFace semanticassiduous2020-03-283-18/+41
* Enabled format validation on Linuxassiduous2020-03-271-0/+18
* Enabled VSync on Vulkan (fixed https://github.com/DiligentGraphics/DiligentCo...assiduous2020-03-272-3/+11
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-2696-414/+438
* Vulkan backend: added SPIRV optimization when compiling from HLSLassiduous2020-03-181-0/+1
* Moved filtering functions to new FilterintTools.hpp. Added FilterTexture2DBil...assiduous2020-03-161-2/+2
* MathLib: added GetLinearTexFilterSampleInfo functionassiduous2020-03-161-2/+2
* Vk backend: enabled 3-component 16-bit formatsassiduous2020-03-051-0/+9
* Vk backend: changed error about missing validation layers to warningassiduous2020-02-271-1/+1
* Fixed Linux build issuesassiduous2020-02-242-4/+4
* Enabled VSync control in GL backend (on Windows and Linux)assiduous2020-02-247-7/+25
* Reworked GL type conversions and added testsassiduous2020-02-202-225/+166
* Added GL_HALF_FLOAT typeassiduous2020-02-191-1/+2
* TraceLineThroughGrid: fixed a problem where end point of the line is missed d...assiduous2020-02-161-2/+2
* Fixed minor issue in BufferDesc ctorassiduous2020-02-131-1/+2
* Updated API version and release history (added PRIMITIVE_TOPOLOGY_LINE_STRIP)assiduous2020-02-051-1/+1
* Added line strip topologyassiduous2020-02-055-1/+13
* Silenced OpenGL deprecation warnings on Macassiduous2020-02-041-0/+4
* Added rasterizer state, depth state and blend state validation and correction...assiduous2020-02-044-19/+121
* Silenced a bunch of clang warningsassiduous2020-02-033-1/+36
* Disallowed missing direct and indirect dependencies when linking GL and VK sh...assiduous2020-02-032-1/+11
* Updated Mac and iOS native window structsassiduous2020-02-038-19/+19
* Fixed yet another linux build issueassiduous2020-02-031-1/+1
* Fixed another linux build issueassiduous2020-02-032-7/+7
* Fixed Linux build errorassiduous2020-02-031-2/+2
* Updated LinuxNativeWindowassiduous2020-02-031-1/+1
* Fixed UWP build plus bug in Win32NativeWindow ctorassiduous2020-02-031-1/+1
* Fixed Linux build issueassiduous2020-02-031-1/+1
* Fixed Linux/Mac/iOS build errorsassiduous2020-02-021-6/+6
* Updated swap chain creation functions to use NativeWindow structassiduous2020-02-0216-79/+70
* Cleaned-up NativeWindow PRassiduous2020-02-021-1/+1
* Introduced NativeWindow wrapper for supported platformsRobert Campbell2020-02-028-26/+17
* Minor update in GL backendassiduous2020-02-021-1/+2
* Enabled C API in GraphicsUtilities.h; added global function helper macros def...assiduous2020-02-022-15/+42
* Fixed compiler warningsassiduous2020-02-013-4/+4
* Fixed Android build problemsassiduous2020-01-315-5/+6
* Improved shader conversion custom CMake commands to properly detect changes a...assiduous2020-01-303-68/+45
* Fixed typoassiduous2020-01-291-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-2995-825/+999
* Fixed a number of minor issuesassiduous2020-01-298-21/+32
* Reworked C interface to optimize inheritance handlingassiduous2020-01-2977-628/+349
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-2875-418/+159
* Fixed few issues in C interfaceassiduous2020-01-286-9/+5
* Implemented IShaderD3D C interface.assiduous2020-01-283-5/+34
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-2860-234/+229
* Reworked IShaderD3D::GetHLSLResource method to be compatible wit Cassiduous2020-01-283-7/+7
* Added Vulkan C API testsassiduous2020-01-281-1/+3
* Implemented C interface for Vulkan backendassiduous2020-01-2818-142/+569
* Fixed typo in HLSL2GLSLConverter C interfaceassiduous2020-01-281-2/+2