summaryrefslogtreecommitdiffstats
path: root/Graphics (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* Fixed iOS build issuesassiduous2020-01-283-5/+4
* Fixed MacOS build issuesassiduous2020-01-287-7/+6
* Implemented C Interface for OpenGL backendassiduous2020-01-2817-141/+495
* Implemented C interface for D3D12 backendassiduous2020-01-2820-170/+605
* Refactored D3D11 C interfaceassiduous2020-01-2817-257/+259
* Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfacesassiduous2020-01-2727-70/+87
* Guarded interface definitions by define-undef macro helper include pairs to a...assiduous2020-01-2717-124/+83
* Reworked C interfaces to share declaration with c++assiduous2020-01-2731-766/+821
* Implemented D3D11 engine C interface (mostly)assiduous2020-01-2718-90/+475
* Fixed BufferViewMtlImplassiduous2020-01-271-1/+0
* Fixed build issues in Metal backendassiduous2020-01-2714-17/+16
* Fixed command list and device context C interfaces; fixed more Linux & Mac bu...assiduous2020-01-273-87/+120
* Added Engine factory c interfaceassiduous2020-01-271-0/+38
* Fixed fence C inteface; added test.assiduous2020-01-271-2/+2
* Fixed few GL build issues on Macassiduous2020-01-273-6/+6
* A bunch of final .h -> .hpp renamingsassiduous2020-01-2721-20/+20
* Renamed platform headers .h -> .hppassiduous2020-01-2732-36/+35
* More .h -> .hpp renamingsassiduous2020-01-2664-76/+84
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-2689-129/+129
* Renamed .h -> .hpp in GraphicsEngineVulkan projectassiduous2020-01-2677-269/+269
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-2675-236/+234
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-26181-1330/+1330
* Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...assiduous2020-01-2678-90/+90
* Moved MapHelper to GraphicsToolsassiduous2020-01-265-5/+6
* Fixed pipeline state C api; added test.assiduous2020-01-261-6/+6
* Added query C interface testassiduous2020-01-261-0/+3
* Fixed Render device, query, PSO and fence C interfaces; added render device C...assiduous2020-01-264-65/+118
* Fixed resource mapping c interface; added API test.assiduous2020-01-261-12/+25
* Fixed Sampler c interface; added test. Also fixed issue in shader C interfaceassiduous2020-01-262-7/+12
* Reworked IShader::GetResource to be compatible with C; renamed the method to ...assiduous2020-01-268-17/+13
* Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...assiduous2020-01-265-19/+16
* Updated shader C interface; added test.assiduous2020-01-261-8/+21
* Fixed SRB c interface; added test.assiduous2020-01-261-15/+26
* Updated shader resource variable C interface; added testassiduous2020-01-261-15/+26
* Fixed issue with RenderDeviceMtlImplassiduous2020-01-261-2/+2
* Fixed swap cahin C interface; added test.assiduous2020-01-262-10/+31
* Fixed Buffer, BufferView, Texture, TextureView interfaces; added C interface ...assiduous2020-01-268-58/+83
* Updated Buffer and Texture C interfacesassiduous2020-01-256-52/+76
* c inteface: implemented core object VTBLsassiduous2020-01-2519-70/+535
* Fixed issue with SHADER_SOURCE_LANGUAGE SourceLanguage memberassiduous2020-01-251-1/+1
* Fixed issues with DeviceType on Mac and iOSassiduous2020-01-252-2/+2
* Fixed a couple of Linux and Android issuesassiduous2020-01-252-2/+2
* Reworked main headers to be compatible with cassiduous2020-01-2573-2601/+2858
* Updated handling of fatal errorsassiduous2020-01-242-26/+26
* Mnor update to DeviceContextGLImpl::WaitForIdleassiduous2020-01-141-0/+1
* Fixed a couple of clang warningsassiduous2020-01-142-2/+2
* Added DurationQueryHelper class; fixed issue with disjoint query in D3D11 bac...assiduous2020-01-137-11/+238
* Vk query manager: improved query reuse orderassiduous2020-01-134-15/+41
* Made ICommandQueue{D3D12/Vk}::GetNextFenceValue method constantassiduous2020-01-134-6/+6
* Fixed Metal backend build errorassiduous2020-01-132-2/+2