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* Added query invalidation through IQuery::Invalidate and AutoInvalidate parame...assiduous2020-01-1210-142/+222
* Fixed potential issue with Vulkan queriesassiduous2020-01-113-3/+7
* Added ScopedQueryHelper classassiduous2020-01-113-0/+182
* Fixed few issues with queriesassiduous2020-01-117-10/+33
* Implemented manual loading of d3d12.dll (closed https://github.com/DiligentGr...assiduous2020-01-0810-9/+288
* Updated factory functions to not throw exceptions, but return; fixed API vers...assiduous2020-01-083-7/+28
* Fixed some clang warningsassiduous2020-01-082-8/+9
* Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...assiduous2020-01-088-46/+60
* Merge branch 'master' of https://github.com/DiligentGraphics/DiligentCore.gitassiduous2020-01-071-3/+3
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| * Fixed GLES build errorassiduous2020-01-071-3/+3
* | Improved device capabilities reportingassiduous2020-01-076-24/+57
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* Improved reporting of device capabilities (fixed https://github.com/DiligentG...assiduous2020-01-078-58/+155
* Vulkan backend: fixed issues with occlusion and pipeline stats queries if the...assiduous2020-01-072-2/+8
* Improved device feature reporting; added flags for query supportassiduous2020-01-0719-140/+218
* Vulkan backend: few improvements to query operationassiduous2020-01-063-13/+21
* Vulkan backend: resetting queries before first use as required by specassiduous2020-01-066-35/+67
* Implemented queries in Vulkan (closed https://github.com/DiligentGraphics/Dil...assiduous2020-01-0612-18/+620
* Vulkan utilities: added query manipulation functionsassiduous2020-01-045-4/+91
* D3D12 backend: renamed QueryManager to QueryManagerD3D12assiduous2020-01-046-34/+35
* Fixed vulkan typesassiduous2020-01-041-2/+2
* Minor format correctionassiduous2020-01-031-1/+1
* Fixed iOS GLES build issueassiduous2020-01-033-8/+46
* Implemented queries in OpenGLassiduous2020-01-038-2/+148
* Renamed QueryDataTimestamp::NumTicks to QueryDataTimestamp::Counterassiduous2020-01-033-16/+21
* Completed implementation of timestamp queries in D3D11assiduous2020-01-037-4/+149
* A bunch of minor updated to D3D12 queriesassiduous2020-01-034-3/+17
* Fixed few MacOS build issuesassiduous2020-01-032-12/+12
* Added query interface; implemented queries in D3D11 and D3D12assiduous2020-01-0363-10/+2192
* Updated coyright noticeassiduous2020-01-01408-3066/+4698
* Couple of minor updatesassiduous2019-12-311-2/+2
* Reworked SemaphoreObject through a more generic ManagedVulkanObject; fixed bu...assiduous2019-12-315-48/+52
* Vulkan backend: fixed issue with swap chain semaphores being destroyed while ...assiduous2019-12-316-22/+121
* Fixed Linux build errorsassiduous2019-12-291-0/+3
* Reworked SwapChainIOS to use SwapChainGLBase; fixed few compiler issuesassiduous2019-12-284-63/+14
* Added SwapChainGLBase classassiduous2019-12-285-59/+117
* Fixed few more clang warnings; fixed iOS build errorassiduous2019-12-282-9/+38
* Merge branch 'master' of https://github.com/DiligentGraphics/DiligentCore.gitassiduous2019-12-283-48/+10
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| * Fixed few MacOS build issuesassiduous2019-12-283-48/+10
* | Added AdapterType member to DeviceCaps struct (API Version 240048)assiduous2019-12-286-1/+86
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* Minor udpate to engine factory D3D12assiduous2019-12-271-1/+1
* moved public public headers of GraphicsTools project to interface folder to m...assiduous2019-12-2612-17/+16
* Added ScreenCapture::HasCapture methodassiduous2019-12-252-0/+16
* Added IRenderDeviceGL::CreateDummyTexture method (API version 240047)assiduous2019-12-255-6/+25
* Minor formatting updatesassiduous2019-12-2514-128/+128
* Added SetSwapChain method to IDeviceContextGL interfaceassiduous2019-12-242-1/+7
* Updated swap chain Present() to unbind back buffers from immediate contextassiduous2019-12-244-18/+22
* Reworked ClearRenderTarget and ClearDepthStencil methods to not take nullptrassiduous2019-12-246-157/+159
* Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com...assiduous2019-12-2418-439/+180
* OpenGL backend: fixed issue with copying default framebufferassiduous2019-12-231-4/+12
* Fixed staging buffers in Vulkan and D3D12 backends (https://github.com/Dilige...assiduous2019-12-234-24/+43