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Age
Files
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...
*
D3D11 and D3D12 backends: fixed issue with resolving typeless resources
Egor Yusov
2019-11-17
4
-19
/
+42
*
Vulkan backend: added SPIRV optimization when compiling from glsl
Egor Yusov
2019-11-14
1
-1
/
+14
*
Added HLSLSemantic member to LayoutElement struct (API Version 240042)
Egor Yusov
2019-11-13
4
-39
/
+85
*
Fixed dependencies of GraphicsTools project
Egor Yusov
2019-11-13
1
-0
/
+7
*
HLSL->GLSL converter: added 'readonly' when converting HLSL structured buffer...
Egor Yusov
2019-11-13
1
-1
/
+1
*
Fixed clang warnings in release build
Egor Yusov
2019-11-11
1
-0
/
+2
*
Fixed minor clang build issue
Egor Yusov
2019-11-11
1
-1
/
+1
*
Added comments to Vulkan backend implementation
Egor Yusov
2019-11-11
15
-29
/
+123
*
OpenGL backend: fixed setting RTV and DSV from the swap chain
Egor Yusov
2019-11-11
1
-0
/
+27
*
Implemented ResolveTextureSubresource in GL backend (fixed https://github.com...
Egor Yusov
2019-11-10
16
-107
/
+292
*
Fixed release build error
Egor Yusov
2019-11-10
1
-34
/
+35
*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
22
-17
/
+253
*
Allowed swap chains without the depth buffer
Egor Yusov
2019-11-09
8
-59
/
+93
*
Updated method comments in OpenGL backend
Egor Yusov
2019-11-09
19
-18
/
+120
*
Updated descriptions of backend-specific interfaces
Egor Yusov
2019-11-09
61
-63
/
+61
*
Updated comments in Direct3D12 backend implementation
Egor Yusov
2019-11-09
14
-24
/
+115
*
Added APIVersion member to EngineCreateInfo struct (API Version 240040)
Egor Yusov
2019-11-09
6
-1
/
+29
*
Added IDeviceObject::GetUniqueID method (API Version 240039)
Egor Yusov
2019-11-08
4
-4
/
+24
*
Direct3D11 backend: updated comments
Egor Yusov
2019-11-06
16
-35
/
+133
*
Some code refactoring
Egor Yusov
2019-10-30
10
-71
/
+64
*
Fixed few more gcc/clang compile issue
Egor Yusov
2019-10-30
1
-4
/
+5
*
Fixed gcc errors
Egor Yusov
2019-10-30
1
-4
/
+4
*
Added methods to get command queue from the device context (API Version 240038)
Egor Yusov
2019-10-30
14
-25
/
+113
*
Vk backend: added minor comments
Egor Yusov
2019-10-27
1
-0
/
+3
*
Fixed few clang warnings
Egor Yusov
2019-10-25
3
-3
/
+3
*
Fixed mipmap generation in D3D12 backend; added EngineD3D12CreateInfo::Enable...
Egor Yusov
2019-10-25
4
-32
/
+68
*
Vk backend: few minor updates
Egor Yusov
2019-10-24
4
-6
/
+12
*
Another attempt to fix gcc/clang build
Egor Yusov
2019-10-24
1
-1
/
+1
*
Fixed build issues
Egor Yusov
2019-10-24
1
-1
/
+1
*
Vk backend: optimized PrepareForDraw() by not calling BindDescriptorSetsWithD...
Egor Yusov
2019-10-24
9
-37
/
+123
*
D3D12 backend: optimized CommitRootViews method to process dynamic and non-dy...
Egor Yusov
2019-10-24
13
-83
/
+256
*
Added validation and correction of IShaderVariable::SetArray arguments
Egor Yusov
2019-10-23
5
-0
/
+30
*
D3D11 and GL backends: fixed instanced draw calls with one instance and non-z...
Egor Yusov
2019-10-23
2
-7
/
+7
*
Renamed DRAW_FLAG_DYNAMIC_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_RESOURCE_BUFFER...
Egor Yusov
2019-10-20
3
-6
/
+7
*
Renamed DRAW_FLAG_RESOURCE_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_BUFFERS_INTACT...
Egor Yusov
2019-10-20
3
-23
/
+32
*
Added DRAW_FLAG_RESOURCE_BUFFERS_INTACT flag (API Version 240036)
Egor Yusov
2019-10-20
7
-16
/
+70
*
Added HLSLVersion, GLSLVersion and GLESSLVersion to ShaderCreateInfo struct (...
Egor Yusov
2019-10-20
4
-12
/
+74
*
D3D backends: properly handling the issue with static sampler arrays in shade...
Egor Yusov
2019-10-20
6
-17
/
+69
*
Updated API version macro
Egor Yusov
2019-10-19
1
-1
/
+1
*
Added D3D11_DEBUG_FLAG_CREATE_DEBUG_DEVICE flag
Egor Yusov
2019-10-19
2
-4
/
+7
*
Renamed EngineD3D11DebugFlags to D3D11_DEBUG_FLAGS (Updated API version to 24...
Egor Yusov
2019-10-19
3
-32
/
+25
*
Vulkan backend: added a bunch of __forceinline's to improve performance
Egor Yusov
2019-10-19
8
-185
/
+191
*
Fixed Metal backend
Egor Yusov
2019-10-19
2
-11
/
+44
*
Reworked Draw and DispatchCompute commands (Updated API version to 240033)
Egor Yusov
2019-10-19
13
-564
/
+1047
*
Added convenience constructor to LayoutElement struct
Egor Yusov
2019-10-18
1
-0
/
+19
*
Minor coment
Egor Yusov
2019-10-17
1
-1
/
+1
*
Updated d3d backend initialization + d3d shader model selection
Egor Yusov
2019-10-17
5
-29
/
+27
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
17
-238
/
+465
*
GL backend: fixed few GLES issues
Egor
2019-10-13
2
-4
/
+22
*
OpenGL buffer implementation: removed MapWriteDiscardBugWA
Egor Yusov
2019-10-13
2
-42
/
+13
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