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* Renamed UnitTests folder to Testsassiduous2019-12-20220-21952/+0
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* Added ClearRenderTarget test; fixed issue with bound render targets in D3D12 ↵assiduous2019-12-1911-16/+413
| | | | and Vk backends
* Added CopyTexture testsassiduous2019-12-191-0/+278
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* Added all draw command testsassiduous2019-12-191-21/+891
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* Updated draw command test reference image to work for instancing testsassiduous2019-12-195-53/+88
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* Added more draw command testsassiduous2019-12-181-1/+352
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* Minor update missed in previous commitassiduous2019-12-181-4/+5
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* Implemented staging textures in OpenGL backend; enabled draw command ↵assiduous2019-12-188-7/+304
| | | | reference in GL test
* Fixed Core API test crash on the server by dynamically loading vulkan entry ↵assiduous2019-12-177-5/+21
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* Enabled draw command reference in Vulkanassiduous2019-12-1717-131/+1210
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* Updated draw test command reference image to be quad instead of a triangleassiduous2019-12-166-69/+65
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* Added testing framework for rendering commands. Added initial draw command ↵assiduous2019-12-1656-27/+2727
| | | | test in D3D11 and D3D12
* Implemented mitigation of a D3D12 debug layer bug in SetName methodassiduous2019-12-144-5/+146
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* Unit tests: capturing debug output; fixed minor issue with viewport in Vk ↵assiduous2019-12-135-10/+65
| | | | backend.
* Fixed HLSL2GLSLConverterTest.CS_RWTex2D_1 test on 32-bit D3D12assiduous2019-12-131-1/+1
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* Added GenerateMips testassiduous2019-12-122-4/+135
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* MT resource creation test: added test assertsassiduous2019-12-121-21/+54
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* Fixed formattingassiduous2019-12-121-1/+1
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* Added multithreaded resource creation testassiduous2019-12-123-3/+265
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* Fixed IncludeTest (removed TextureLoader which is in GraphicsTools module)Egor Yusov2019-12-123-72/+0
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* Added include testEgor Yusov2019-12-12128-0/+3150
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* Added HLSL2GLSLConverter testsEgor Yusov2019-12-128-2/+1982
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* Enabled tests in OpenGL modeEgor Yusov2019-12-1213-356/+147
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* Added constant buffer test; fixed formattingEgor Yusov2019-12-114-1005/+212
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* Added static sampler testsEgor Yusov2019-12-112-37/+170
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* Added Samplers testEgor Yusov2019-12-112-2/+165
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* Added GraphicsTypesOutputInsertersEgor Yusov2019-12-111-21/+1
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* Added RWTextures testEgor Yusov2019-12-112-3/+137
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* Added RWStructuredBuffer testsEgor Yusov2019-12-113-7/+110
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* ShaderResourceLayoutTest: unified test buffer creationEgor Yusov2019-12-111-54/+43
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* Added RW formatted buffers testEgor Yusov2019-12-112-8/+238
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* Added structured buffer testEgor Yusov2019-12-113-27/+238
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* Added formatted buffer layout test; fixed formattingEgor Yusov2019-12-115-14/+202
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* Started refactoring ShaderResourceLayout test - added texture resource testEgor Yusov2019-12-116-102/+527
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* Fixed formattingEgor Yusov2019-12-101-1/+1
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* Enabled shader resource layout test in d3d11Egor Yusov2019-12-104-131/+288
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* Fixed formattingEgor Yusov2019-12-101-1/+1
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* Added shader resource layout test (works in D3D12 only for now)Egor Yusov2019-12-107-3/+1081
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* Added Shader Resource Array testEgor Yusov2019-12-093-0/+301
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* appveyor: updated to use VS2019 imageEgor Yusov2019-12-084-29/+29
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* Added shader variable access testEgor Yusov2019-12-0810-13/+1144
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* Few improvements to testsEgor Yusov2019-12-085-23/+28
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* Another attmept to fix texture creation server testEgor Yusov2019-12-081-2/+2
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* Experimenting with tests to see why texture creation fails in D3D12 modeEgor Yusov2019-12-081-1/+1
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* Fixed formatting issueEgor Yusov2019-12-081-1/+1
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* Added texture creation testEgor Yusov2019-12-084-12/+776
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* Fixed build API test build error on UWPEgor Yusov2019-12-081-0/+22
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* Added buffer creation testEgor Yusov2019-12-0812-1/+975
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* Reworked API Unit test to use run-time DLL loading to avoid apparent issue ↵Egor Yusov2019-12-072-23/+53
| | | | with missing Vulkan library on appveyor; improved implementation of DLL loading on Windows
* Experimenting with appveyor to understand why API tests failEgor Yusov2019-12-071-0/+6
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