From e6db8d531c2b57d232df0ccea887a062ea578eb7 Mon Sep 17 00:00:00 2001 From: assiduous Date: Sun, 3 Jan 2021 16:16:52 -0800 Subject: Readme & release history: fixed tabs --- README.md | 4 ++-- ReleaseHistory.md | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 2e266b14..a7c1cc58 100644 --- a/README.md +++ b/README.md @@ -87,7 +87,7 @@ void InitializeDiligentEngine(HWND NativeWindowHandle) auto* pFactoryD3D11 = GetEngineFactoryD3D11(); pFactoryD3D11->CreateDeviceAndContextsD3D11(EngineCI, &m_pDevice, &m_pImmediateContext); pFactoryD3D11->CreateSwapChainD3D11(m_pDevice, m_pImmediateContext, - SCDesc, NativeWindowHandle, &m_pSwapChain); + SCDesc, NativeWindowHandle, &m_pSwapChain); } break; @@ -102,7 +102,7 @@ void InitializeDiligentEngine(HWND NativeWindowHandle) auto* pFactoryD3D12 = GetEngineFactoryD3D12(); pFactoryD3D12->CreateDeviceAndContextsD3D12(EngineCI, &m_pDevice, &m_pImmediateContext); pFactoryD3D12->CreateSwapChainD3D12(m_pDevice, m_pImmediateContext, - SCDesc, NativeWindowHandle, &m_pSwapChain); + SCDesc, NativeWindowHandle, &m_pSwapChain); } break; diff --git a/ReleaseHistory.md b/ReleaseHistory.md index f222d1f3..a4865577 100644 --- a/ReleaseHistory.md +++ b/ReleaseHistory.md @@ -345,10 +345,10 @@ m_pPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "Constants")->Set(m_VSConsta * Moved `ITextureView::GenerateMips()` to `IDeviceContext::GenerateMips()` * Added state transition mode parameters to `IDeviceContext::UpdateBuffer()`, `IDeviceContext::UpdateTexture()`, `IDeviceContext::CopyBuffer()`, `IDeviceContext::CopyTexture()`, `IDeviceContext::SetVertexBuffers()`, - `IDeviceContext::SetIndexBuffers()`, `IDeviceContext::ClearRenderTargets()`, and `IDeviceContext::ClearDepthStencil()` methods + `IDeviceContext::SetIndexBuffers()`, `IDeviceContext::ClearRenderTargets()`, and `IDeviceContext::ClearDepthStencil()` methods * Replaced `COMMIT_SHADER_RESOURCES_FLAGS` enum with `RESOURCE_STATE_TRANSITION_MODE` * Added `ITextureD3D12::GetD3D12ResourceState()`, `IBufferD3D12::GetD3D12ResourceState()`, - `IBufferVk::GetAccessFlags()`, and `ITextureVk::GetLayout()` methods + `IBufferVk::GetAccessFlags()`, and `ITextureVk::GetLayout()` methods * Added `CopyTextureAttribs` structure that combines all paramters of `IDeviceContext::CopyTexture()` method ## v2.3.b @@ -360,8 +360,8 @@ m_pPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "Constants")->Set(m_VSConsta * When separate samplers are used (`UseCombinedTextureSamplers == false`), samplers are set in the same way as other shader variables via shader or SRB objects * Removed `BIND_SHADER_RESOURCES_RESET_BINDINGS` flag, renamed `BIND_SHADER_RESOURCES_KEEP_EXISTING` to `BIND_SHADER_RESOURCES_KEEP_EXISTING`. - Added `BIND_SHADER_RESOURCES_UPDATE_STATIC`, `BIND_SHADER_RESOURCES_UPDATE_MUTABLE`, `BIND_SHADER_RESOURCES_UPDATE_DYNAMIC`, and - `BIND_SHADER_RESOURCES_UPDATE_ALL` flags + Added `BIND_SHADER_RESOURCES_UPDATE_STATIC`, `BIND_SHADER_RESOURCES_UPDATE_MUTABLE`, `BIND_SHADER_RESOURCES_UPDATE_DYNAMIC`, and + `BIND_SHADER_RESOURCES_UPDATE_ALL` flags * Using glslang to compile HLSL to SPIRV in Vulkan backend instead of relying on HLSL->GLSL converter ## v2.3.a -- cgit v1.2.3