From f758fc53ec95113a5fbb7453cec8b1c79922e6b0 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 18 Sep 2019 09:12:16 -0700 Subject: Fixed typos --- Graphics/GraphicsEngine/interface/RenderDevice.h | 14 +++++++------- Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h | 2 +- Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h | 4 ++-- Graphics/GraphicsEngineVulkan/interface/RenderDeviceVk.h | 2 +- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/Graphics/GraphicsEngine/interface/RenderDevice.h b/Graphics/GraphicsEngine/interface/RenderDevice.h index 1079ec16..fd790607 100644 --- a/Graphics/GraphicsEngine/interface/RenderDevice.h +++ b/Graphics/GraphicsEngine/interface/RenderDevice.h @@ -68,7 +68,7 @@ public: /// Static buffers (USAGE_STATIC) must be initialized at creation time. /// \param [out] ppBuffer - Address of the memory location where the pointer to the /// buffer interface will be stored. The function calls AddRef(), - /// so that the new buffer will contain one refernce and must be + /// so that the new buffer will contain one reference and must be /// released by a call to Release(). /// /// \remarks @@ -85,7 +85,7 @@ public: /// \param [out] ppShader - Address of the memory location where the pointer to the /// shader interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. virtual void CreateShader(const ShaderCreateInfo& ShaderCI, IShader** ppShader) = 0; @@ -99,7 +99,7 @@ public: /// \param [out] ppTexture - Address of the memory location where the pointer to the /// texture interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. /// \remarks /// To create all mip levels, set the TexDesc.MipLevels to zero.\n /// Multisampled resources cannot be initialzed with data when they are created. \n @@ -121,7 +121,7 @@ public: /// \param [out] ppSampler - Address of the memory location where the pointer to the /// sampler interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. /// \remark If an application attempts to create a sampler interface with the same attributes /// as an existing interface, the same interface will be returned. /// \note In D3D11, 4096 unique sampler state objects can be created on a device at a time. @@ -134,7 +134,7 @@ public: /// \param [out] ppMapping - Address of the memory location where the pointer to the /// resource mapping interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. virtual void CreateResourceMapping( const ResourceMappingDesc& MappingDesc, IResourceMapping** ppMapping ) = 0; @@ -144,7 +144,7 @@ public: /// \param [out] ppPipelineState - Address of the memory location where the pointer to the /// pipeline state interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. virtual void CreatePipelineState( const PipelineStateDesc& PipelineDesc, IPipelineState** ppPipelineState ) = 0; @@ -155,7 +155,7 @@ public: /// \param [out] ppFence - Address of the memory location where the pointer to the /// fence interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. virtual void CreateFence( const FenceDesc& Desc, IFence** ppFence) = 0; diff --git a/Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h b/Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h index 393e4a32..76d8e1b1 100644 --- a/Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h +++ b/Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h @@ -62,7 +62,7 @@ public: /// \param [out] ppTexture - Address of the memory location where the pointer to the /// texture interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. virtual void CreateTextureFromD3DResource(ID3D12Resource* pd3d12Texture, RESOURCE_STATE InitialState, ITexture** ppTexture) = 0; diff --git a/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h b/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h index b5b03671..844b7f46 100644 --- a/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h +++ b/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h @@ -51,7 +51,7 @@ public: /// \param [out] ppTexture - Address of the memory location where the pointer to the /// texture interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. /// \note Diligent engine texture object does not take ownership of the GL resource, /// and the application must not destroy it while it is in use by the engine. virtual void CreateTextureFromGLHandle(Uint32 GLHandle, @@ -69,7 +69,7 @@ public: /// \param [out] ppBuffer - Address of the memory location where the pointer to the /// texture interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. /// \note Diligent engine buffer object does not take ownership of the GL resource, /// and the application must not destroy it while it is in use by the engine. virtual void CreateBufferFromGLHandle(Uint32 GLHandle, diff --git a/Graphics/GraphicsEngineVulkan/interface/RenderDeviceVk.h b/Graphics/GraphicsEngineVulkan/interface/RenderDeviceVk.h index c4b3fb9b..00562c79 100644 --- a/Graphics/GraphicsEngineVulkan/interface/RenderDeviceVk.h +++ b/Graphics/GraphicsEngineVulkan/interface/RenderDeviceVk.h @@ -63,7 +63,7 @@ public: /// \param [out] ppTexture - Address of the memory location where the pointer to the /// texture interface will be stored. /// The function calls AddRef(), so that the new object will contain - /// one refernce. + /// one reference. /// \note Created texture object does not take ownership of the Vulkan image and will not /// destroy it once released. The application must not destroy the image while it is /// in use by the engine. -- cgit v1.2.3