From 02742f2efe4d400dc3562730badb5ea13aaa0876 Mon Sep 17 00:00:00 2001 From: assiduous Date: Wed, 9 Sep 2020 21:47:03 -0700 Subject: Another set of minor updates to mesh shader implementation --- BuildUtils.cmake | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'BuildUtils.cmake') diff --git a/BuildUtils.cmake b/BuildUtils.cmake index 305578e9..71132563 100644 --- a/BuildUtils.cmake +++ b/BuildUtils.cmake @@ -27,17 +27,17 @@ if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS) # Copy D3Dcompiler_47.dll and dxcompiler.dll if(MSVC) if (${CMAKE_SIZEOF_VOID_P} EQUAL 8) - set(FX_COMPILER_PATH "\"$(VC_ExecutablePath_x64_x64)\\D3Dcompiler_47.dll\"") - set(DXIL_COMPILER_PATH "\"$(WindowsSdkDir)\\bin\\${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}\\x64\\dxcompiler.dll\"") - set(DXIL_SIGNER_PATH "\"$(WindowsSdkDir)\\bin\\${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}\\x64\\dxil.dll\"") + set(D3D_COMPILER_PATH "\"$(VC_ExecutablePath_x64_x64)\\D3Dcompiler_47.dll\"") + set(DXC_COMPILER_PATH "\"$(WindowsSdkDir)\\bin\\${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}\\x64\\dxcompiler.dll\"") + set(DXIL_SIGNER_PATH "\"$(WindowsSdkDir)\\bin\\${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}\\x64\\dxil.dll\"") else() - set(FX_COMPILER_PATH "\"$(VC_ExecutablePath_x86_x86)\\D3Dcompiler_47.dll\"") - set(DXIL_COMPILER_PATH "\"$(WindowsSdkDir)\\bin\\${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}\\x86\\dxcompiler.dll\"") - set(DXIL_SIGNER_PATH "\"$(WindowsSdkDir)\\bin\\${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}\\x86\\dxil.dll\"") + set(D3D_COMPILER_PATH "\"$(VC_ExecutablePath_x86_x86)\\D3Dcompiler_47.dll\"") + set(DXC_COMPILER_PATH "\"$(WindowsSdkDir)\\bin\\${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}\\x86\\dxcompiler.dll\"") + set(DXIL_SIGNER_PATH "\"$(WindowsSdkDir)\\bin\\${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}\\x86\\dxil.dll\"") endif() add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different - ${FX_COMPILER_PATH} + ${D3D_COMPILER_PATH} "\"$\"") if(D3D12_SUPPORTED) @@ -48,7 +48,7 @@ if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS) # For the compiler to sign the bytecode, you have to have a copy of dxil.dll in the same folder as the dxcompiler.dll at runtime. add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different - ${DXIL_COMPILER_PATH} + ${DXC_COMPILER_PATH} "\"$\"" COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DXIL_SIGNER_PATH} -- cgit v1.2.3