From 854fb9130b8030bc9ff94304285eacaa3120cd14 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 11 Oct 2018 09:03:03 -0700 Subject: Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampler' suffix configurable through shader creation attributes) --- Graphics/GLSLTools/src/GLSLSourceBuilder.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Graphics/GLSLTools') diff --git a/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp b/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp index d5a8ee09..d08eafb8 100644 --- a/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp +++ b/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp @@ -241,6 +241,7 @@ String BuildGLSLSourceString(const ShaderCreationAttribs& CreationAttribs, Targe Attribs.ShaderType = CreationAttribs.Desc.ShaderType; Attribs.IncludeDefinitions = true; Attribs.InputFileName = CreationAttribs.FilePath; + Attribs.SamplerSuffix = CreationAttribs.CombinedSamplerSuffix; auto ConvertedSource = Converter.Convert(Attribs); GLSLSource.append(ConvertedSource); -- cgit v1.2.3