From d2ffc2c44c32c94bff4091c650fb51f09f819b7f Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 20 Feb 2019 20:16:53 -0800 Subject: Not accessing program pipeline when separate shaders are not supported in GL backend; code cleanup --- Graphics/GLSLTools/src/GLSLSourceBuilder.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Graphics/GLSLTools') diff --git a/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp b/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp index 68eb9af8..5f4b2e83 100644 --- a/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp +++ b/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp @@ -78,8 +78,8 @@ String BuildGLSLSourceString(const ShaderCreationAttribs& CreationAttribs, } else if (deviceCaps.DevType == DeviceType::OpenGLES) { - IsES31OrAbove = deviceCaps.MajorVersion > 3 || deviceCaps.MajorVersion == 3 && deviceCaps.MinorVersion >= 1; - IsES32OrAbove = deviceCaps.MajorVersion > 3 || deviceCaps.MajorVersion == 3 && deviceCaps.MinorVersion >= 2; + IsES31OrAbove = deviceCaps.MajorVersion > 3 || (deviceCaps.MajorVersion == 3 && deviceCaps.MinorVersion >= 1); + IsES32OrAbove = deviceCaps.MajorVersion > 3 || (deviceCaps.MajorVersion == 3 && deviceCaps.MinorVersion >= 2); std::stringstream versionss; versionss << "#version " << deviceCaps.MajorVersion << deviceCaps.MinorVersion << "0 es\n"; GLSLSource.append(versionss.str()); -- cgit v1.2.3