From 01b7a5ff496b155f9b0fa610262cd888a30293cc Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 21 Feb 2019 09:12:03 -0800 Subject: Fixed SRBs with non-separable shaders in GL back-end --- Graphics/GraphicsEngine/interface/PipelineState.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'Graphics/GraphicsEngine') diff --git a/Graphics/GraphicsEngine/interface/PipelineState.h b/Graphics/GraphicsEngine/interface/PipelineState.h index 9dc585c7..4bbbbe9e 100644 --- a/Graphics/GraphicsEngine/interface/PipelineState.h +++ b/Graphics/GraphicsEngine/interface/PipelineState.h @@ -177,9 +177,6 @@ public: /// \param [in] pResourceMapping - Pointer to the resource mapping interface. /// \param [in] Flags - Additional flags. See Diligent::BIND_SHADER_RESOURCES_FLAGS. - /// \remarks For older OpenGL devices that do not support program pipelines - /// (OpenGL4.1-, OpenGLES3.0-). This function is the only way to bind - /// shader resources. virtual void BindShaderResources( IResourceMapping* pResourceMapping, Uint32 Flags ) = 0; /// Creates a shader resource binding object -- cgit v1.2.3