From 5afeee8a82d07a18c36f73750114885940802479 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sun, 7 Oct 2018 20:05:43 -0700 Subject: Couple of minor updates to D3D12 and Vulkan device context implementations --- Graphics/GraphicsEngine/interface/DeviceContext.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Graphics/GraphicsEngine') diff --git a/Graphics/GraphicsEngine/interface/DeviceContext.h b/Graphics/GraphicsEngine/interface/DeviceContext.h index 5469931d..785efa63 100644 --- a/Graphics/GraphicsEngine/interface/DeviceContext.h +++ b/Graphics/GraphicsEngine/interface/DeviceContext.h @@ -514,9 +514,10 @@ public: /// per frame, though it can be called with different frequency. Note that unless the GPU is idled, /// the resources may actually be released several frames after the one they were used in last time. /// \note After the call all dynamic resources become invalid and must be written again before the next use. - /// Also, all committed resources become invalid. + /// Also, all committed resources become invalid.\n /// For deferred contexts, this method must be called after all command lists referencing dynamic resources - /// have been executed through immediate context. + /// have been executed through immediate context.\n + /// The method does not Flush() the context. virtual void FinishFrame() = 0; }; -- cgit v1.2.3