From 203fe80f8807d8e90b3ff17b8e88e23f1a882dee Mon Sep 17 00:00:00 2001 From: assiduous Date: Mon, 2 Nov 2020 11:31:52 -0800 Subject: Added CreateRenderPass and CreateFramebuffer C functions --- Graphics/GraphicsEngine/interface/RenderDevice.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Graphics/GraphicsEngine') diff --git a/Graphics/GraphicsEngine/interface/RenderDevice.h b/Graphics/GraphicsEngine/interface/RenderDevice.h index 252daf1a..47c759db 100644 --- a/Graphics/GraphicsEngine/interface/RenderDevice.h +++ b/Graphics/GraphicsEngine/interface/RenderDevice.h @@ -292,6 +292,8 @@ DILIGENT_END_INTERFACE # define IRenderDevice_CreateComputePipelineState(This, ...) CALL_IFACE_METHOD(RenderDevice, CreateComputePipelineState, This, __VA_ARGS__) # define IRenderDevice_CreateFence(This, ...) CALL_IFACE_METHOD(RenderDevice, CreateFence, This, __VA_ARGS__) # define IRenderDevice_CreateQuery(This, ...) CALL_IFACE_METHOD(RenderDevice, CreateQuery, This, __VA_ARGS__) +# define IRenderDevice_CreateRenderPass(This, ...) CALL_IFACE_METHOD(RenderDevice, CreateRenderPass, This, __VA_ARGS__) +# define IRenderDevice_CreateFramebuffer(This, ...) CALL_IFACE_METHOD(RenderDevice, CreateFramebuffer, This, __VA_ARGS__) # define IRenderDevice_GetDeviceCaps(This) CALL_IFACE_METHOD(RenderDevice, GetDeviceCaps, This) # define IRenderDevice_GetTextureFormatInfo(This, ...) CALL_IFACE_METHOD(RenderDevice, GetTextureFormatInfo, This, __VA_ARGS__) # define IRenderDevice_GetTextureFormatInfoExt(This, ...) CALL_IFACE_METHOD(RenderDevice, GetTextureFormatInfoExt, This, __VA_ARGS__) -- cgit v1.2.3 From 37a3d0771d015bfc64bd9bd6ef87e294cf5a3a59 Mon Sep 17 00:00:00 2001 From: assiduous Date: Sun, 8 Nov 2020 12:19:20 -0800 Subject: Broken shader test: added broken MSL; added SHADER_SOURCE_LANGUAGE_MSL --- Graphics/GraphicsEngine/interface/Shader.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Graphics/GraphicsEngine') diff --git a/Graphics/GraphicsEngine/interface/Shader.h b/Graphics/GraphicsEngine/interface/Shader.h index dce77a82..bb4acc84 100644 --- a/Graphics/GraphicsEngine/interface/Shader.h +++ b/Graphics/GraphicsEngine/interface/Shader.h @@ -71,6 +71,9 @@ DILIGENT_TYPED_ENUM(SHADER_SOURCE_LANGUAGE, Uint32) /// The source language is GLSL SHADER_SOURCE_LANGUAGE_GLSL, + /// The source language is Metal shading language (MSL) + SHADER_SOURCE_LANGUAGE_MSL, + /// The source language is GLSL that should be compiled verbatim /// By default the engine prepends GLSL shader source code with platform-specific -- cgit v1.2.3