From acd4104645dfa307bd2146cb4483b945e81509c9 Mon Sep 17 00:00:00 2001 From: azhirnov Date: Wed, 2 Sep 2020 02:33:23 +0300 Subject: fixed compilation on UWP, use FXC by default on D3D12 --- Graphics/GraphicsEngine/interface/Shader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngine') diff --git a/Graphics/GraphicsEngine/interface/Shader.h b/Graphics/GraphicsEngine/interface/Shader.h index 69835410..883e51d8 100644 --- a/Graphics/GraphicsEngine/interface/Shader.h +++ b/Graphics/GraphicsEngine/interface/Shader.h @@ -85,7 +85,7 @@ DILIGENT_TYPED_ENUM(SHADER_COMPILER, Uint32) { /// Default compiler for specific language and API: /// for Direct3D11 - external FXC - /// for Direct3D12 - external DXC + /// for Direct3D12 - external FXC /// for OpenGL(ES) GLSL - native compiler /// for OpenGL(ES) HLSL - HLSL2GLSL and native compiler /// for Vulkan GLSL - builtin glslang -- cgit v1.2.3