From d066eca3eb7d60701a3cd5dc9159136ba233902e Mon Sep 17 00:00:00 2001 From: assiduous Date: Sat, 25 Jan 2020 22:15:30 -0800 Subject: Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible with C --- .../GraphicsEngine/interface/ShaderResourceVariable.h | 19 ++++++++----------- 1 file changed, 8 insertions(+), 11 deletions(-) (limited to 'Graphics/GraphicsEngine') diff --git a/Graphics/GraphicsEngine/interface/ShaderResourceVariable.h b/Graphics/GraphicsEngine/interface/ShaderResourceVariable.h index 6c682ab1..44c0d058 100644 --- a/Graphics/GraphicsEngine/interface/ShaderResourceVariable.h +++ b/Graphics/GraphicsEngine/interface/ShaderResourceVariable.h @@ -132,7 +132,7 @@ public: virtual SHADER_RESOURCE_VARIABLE_TYPE GetType() const = 0; /// Returns shader resource description. See Diligent::ShaderResourceDesc. - virtual ShaderResourceDesc GetResourceDesc() const = 0; + virtual void GetResourceDesc(ShaderResourceDesc& ResourceDesc) const = 0; /// Returns the variable index that can be used to access the variable. virtual Uint32 GetIndex() const = 0; @@ -154,7 +154,7 @@ struct IShaderResourceVariableMethods void (*Set) (struct IShaderResourceVariable*, class IDeviceObject* pObject); void (*SetArray) (struct IShaderResourceVariable*, class IDeviceObject* const* ppObjects, Uint32 FirstElement, Uint32 NumElements); SHADER_RESOURCE_VARIABLE_TYPE (*GetType) (struct IShaderResourceVariable*); - struct ShaderResourceDesc (*GetResourceDesc)(struct IShaderResourceVariable*); + void (*GetResourceDesc)(struct IShaderResourceVariable*, struct ShaderResourceDesc* ResourceDesc); Uint32 (*GetIndex) (struct IShaderResourceVariable*); bool (*IsBound) (struct IShaderResourceVariable*, Uint32 ArrayIndex); }; @@ -173,15 +173,12 @@ struct IShaderResourceVariable // clang-format off -# define IShaderResourceVariable_Set(This, ...) (This)->pVtbl->ShaderResourceVariable.Set ((struct IShaderResourceVariable*)(This), __VA_ARGS__) -# define IShaderResourceVariable_SetArray(This, ...) (This)->pVtbl->ShaderResourceVariable.SetArray ((struct IShaderResourceVariable*)(This), __VA_ARGS__) -# define IShaderResourceVariable_GetType(This) (This)->pVtbl->ShaderResourceVariable.GetType ((struct IShaderResourceVariable*)(This)) - -// TODO: returning structure from a function produces different signatures in C and C++ -//# define IShaderResourceVariable_GetResourceDesc(This) (This)->pVtbl->ShaderResourceVariable.GetResourceDesc((struct IShaderResourceVariable*)(This)) - -# define IShaderResourceVariable_GetIndex(This) (This)->pVtbl->ShaderResourceVariable.GetIndex ((struct IShaderResourceVariable*)(This)) -# define IShaderResourceVariable_IsBound(This, ...) (This)->pVtbl->ShaderResourceVariable.IsBound ((struct IShaderResourceVariable*)(This), __VA_ARGS__) +# define IShaderResourceVariable_Set(This, ...) (This)->pVtbl->ShaderResourceVariable.Set ((struct IShaderResourceVariable*)(This), __VA_ARGS__) +# define IShaderResourceVariable_SetArray(This, ...) (This)->pVtbl->ShaderResourceVariable.SetArray ((struct IShaderResourceVariable*)(This), __VA_ARGS__) +# define IShaderResourceVariable_GetType(This) (This)->pVtbl->ShaderResourceVariable.GetType ((struct IShaderResourceVariable*)(This)) +# define IShaderResourceVariable_GetResourceDesc(This, ...) (This)->pVtbl->ShaderResourceVariable.GetResourceDesc((struct IShaderResourceVariable*)(This), __VA_ARGS__) +# define IShaderResourceVariable_GetIndex(This) (This)->pVtbl->ShaderResourceVariable.GetIndex ((struct IShaderResourceVariable*)(This)) +# define IShaderResourceVariable_IsBound(This, ...) (This)->pVtbl->ShaderResourceVariable.IsBound ((struct IShaderResourceVariable*)(This), __VA_ARGS__) // clang-format on -- cgit v1.2.3