From e4f8d8023ca64a9ff246d0001e4225143390c36e Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 15 Jul 2019 18:45:41 -0700 Subject: Fixed issue with depth clamping in GL backend --- Graphics/GraphicsEngine/interface/RasterizerState.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'Graphics/GraphicsEngine') diff --git a/Graphics/GraphicsEngine/interface/RasterizerState.h b/Graphics/GraphicsEngine/interface/RasterizerState.h index b1638af8..7b941a5d 100644 --- a/Graphics/GraphicsEngine/interface/RasterizerState.h +++ b/Graphics/GraphicsEngine/interface/RasterizerState.h @@ -104,9 +104,7 @@ struct RasterizerStateDesc /// Default value: False. Bool FrontCounterClockwise = False; - /// Enable clipping based on distance. - /// \warning On DirectX this only disables clipping against far clipping plane, - /// while on OpenGL this disables clipping against both far and near clip planes. + /// Enable clipping against near and far clip planes. /// Default value: True. Bool DepthClipEnable = True; -- cgit v1.2.3