From ee90d5b418df44aa4df6aaa66dfedadea5538418 Mon Sep 17 00:00:00 2001 From: assiduous Date: Sat, 25 Jan 2020 12:25:02 -0800 Subject: Fixed issue with SHADER_SOURCE_LANGUAGE SourceLanguage member --- Graphics/GraphicsEngine/interface/Shader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngine') diff --git a/Graphics/GraphicsEngine/interface/Shader.h b/Graphics/GraphicsEngine/interface/Shader.h index a1117ba6..922143d7 100644 --- a/Graphics/GraphicsEngine/interface/Shader.h +++ b/Graphics/GraphicsEngine/interface/Shader.h @@ -208,7 +208,7 @@ struct ShaderCreateInfo struct ShaderDesc Desc; /// Shader source language. See Diligent::SHADER_SOURCE_LANGUAGE. - enum SHADER_SOURCE_LANGUAGE SourceLanguage DEFAULT_INITIALIZER(SHADER_SOURCE_LANGUAGE_DEFAULT); + SHADER_SOURCE_LANGUAGE SourceLanguage DEFAULT_INITIALIZER(SHADER_SOURCE_LANGUAGE_DEFAULT); /// HLSL shader model to use when compiling the shader. When default value /// is given (0, 0), the engine will attempt to use the highest HLSL shader model -- cgit v1.2.3