From 03abb6a1c1bc570f4c1427ee65e6f7045e98a499 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 16 Jan 2019 20:25:20 -0800 Subject: Automatically setting D3D11_BIND_SHADER_RESOURCE & D3D11_BIND_RENDER_TARGET flags when D3D11_RESOURCE_MISC_GENERATE_MIPS is set in D3D11 back-end --- Graphics/GraphicsEngineD3D11/src/Texture2D_D3D11.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/src/Texture2D_D3D11.cpp b/Graphics/GraphicsEngineD3D11/src/Texture2D_D3D11.cpp index 718b4d5c..f4c075e9 100644 --- a/Graphics/GraphicsEngineD3D11/src/Texture2D_D3D11.cpp +++ b/Graphics/GraphicsEngineD3D11/src/Texture2D_D3D11.cpp @@ -41,6 +41,9 @@ Texture2D_D3D11 :: Texture2D_D3D11(IReferenceCounters* pRefCounters, auto D3D11CPUAccessFlags = CPUAccessFlagsToD3D11CPUAccessFlags(m_Desc.CPUAccessFlags); auto D3D11Usage = UsageToD3D11Usage(m_Desc.Usage); UINT MiscFlags = MiscTextureFlagsToD3D11Flags(m_Desc.MiscFlags); + if (MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS) + D3D11BindFlags |= D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; + if(m_Desc.Type == RESOURCE_DIM_TEX_CUBE || m_Desc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY) MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE; DXGI_SAMPLE_DESC D3D11SampleDesc = {m_Desc.SampleCount, 0}; -- cgit v1.2.3