From 0c99ee543ef936ef770f4b11fa77e08c2f736c1b Mon Sep 17 00:00:00 2001 From: assiduous Date: Mon, 6 Jan 2020 20:53:34 -0800 Subject: Improved device feature reporting; added flags for query support --- Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp index 8475a402..1b072658 100644 --- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp @@ -123,13 +123,11 @@ RenderDeviceD3D11Impl::RenderDeviceD3D11Impl(IReferenceCounters* pRefCo default: UNEXPECTED("Unexpected D3D feature level"); } - m_DeviceCaps.bSeparableProgramSupported = True; - m_DeviceCaps.bMultithreadedResourceCreationSupported = True; // Direct3D11 only supports shader model 5.0 even if the device feature level is // above 11.0 (for example, 11.1 or 12.0), so bindless resources are never available. // https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro#overview-for-each-feature-level - m_DeviceCaps.bBindlessSupported = False; + m_DeviceCaps.Features.BindlessResources = False; if (auto pDXGIAdapter1 = DXGIAdapterFromD3D11Device(pd3d11Device)) { -- cgit v1.2.3