From 321dfe299cd3b15bd0216113068f13dfa4b99cf0 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Fri, 12 Apr 2019 19:34:18 -0700 Subject: Updated ALLOCATE macros to make it more convenient --- Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp | 7 ++----- Graphics/GraphicsEngineD3D11/src/ShaderD3D11Impl.cpp | 2 +- .../GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp | 9 +++------ Graphics/GraphicsEngineD3D11/src/ShaderResourceCacheD3D11.cpp | 2 +- Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp | 2 +- 5 files changed, 8 insertions(+), 14 deletions(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp index 322e146f..2f24fd3f 100644 --- a/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp @@ -113,11 +113,8 @@ PipelineStateD3D11Impl::PipelineStateD3D11Impl(IReferenceCounters* pRefCoun } } - auto* pStaticResLayoutRawMem = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderResourceLayoutD3D11", m_NumShaders * sizeof(ShaderResourceLayoutD3D11)); - m_pStaticResourceLayouts = reinterpret_cast(pStaticResLayoutRawMem); - - auto* pResCacheRawMem = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderResourceCacheD3D11", m_NumShaders * sizeof(ShaderResourceCacheD3D11)); - m_pStaticResourceCaches = reinterpret_cast(pResCacheRawMem); + m_pStaticResourceLayouts = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderResourceLayoutD3D11", ShaderResourceLayoutD3D11, m_NumShaders); + m_pStaticResourceCaches = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderResourceCacheD3D11", ShaderResourceCacheD3D11, m_NumShaders); const auto& ResourceLayout = PipelineDesc.ResourceLayout; diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderD3D11Impl.cpp index 7a6d1d91..0d1cab3d 100644 --- a/Graphics/GraphicsEngineD3D11/src/ShaderD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/ShaderD3D11Impl.cpp @@ -75,7 +75,7 @@ ShaderD3D11Impl::ShaderD3D11Impl(IReferenceCounters* pRefCounters, // Load shader resources auto& Allocator = GetRawAllocator(); - auto* pRawMem = ALLOCATE(Allocator, "Allocator for ShaderResources", sizeof(ShaderResourcesD3D11)); + auto* pRawMem = ALLOCATE(Allocator, "Allocator for ShaderResources", ShaderResourcesD3D11, 1); auto* pResources = new (pRawMem) ShaderResourcesD3D11(pRenderDeviceD3D11, m_pShaderByteCode, m_Desc, ShaderCI.UseCombinedTextureSamplers ? ShaderCI.CombinedSamplerSuffix : nullptr); m_pShaderResources.reset(pResources, STDDeleterRawMem(Allocator)); diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp index 40b6cd38..b204a3dd 100644 --- a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp @@ -39,12 +39,9 @@ ShaderResourceBindingD3D11Impl::ShaderResourceBindingD3D11Impl( IReferenceCounte { m_NumActiveShaders = static_cast(pPSO->GetNumShaders()); - auto* pResLayoutRawMem = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderResourceLayoutD3D11", m_NumActiveShaders * sizeof(ShaderResourceLayoutD3D11)); - m_pResourceLayouts = reinterpret_cast(pResLayoutRawMem); - - auto* pResCacheRawMem = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderResourceCacheD3D11", m_NumActiveShaders * sizeof(ShaderResourceCacheD3D11)); - m_pBoundResourceCaches = reinterpret_cast(pResCacheRawMem); - + m_pResourceLayouts = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderResourceLayoutD3D11", ShaderResourceLayoutD3D11, m_NumActiveShaders); + m_pBoundResourceCaches = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderResourceCacheD3D11", ShaderResourceCacheD3D11, m_NumActiveShaders); + const auto& PSODesc = pPSO->GetDesc(); // Reserve memory for resource layouts diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderResourceCacheD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderResourceCacheD3D11.cpp index 3e5363ce..d7543fcb 100755 --- a/Graphics/GraphicsEngineD3D11/src/ShaderResourceCacheD3D11.cpp +++ b/Graphics/GraphicsEngineD3D11/src/ShaderResourceCacheD3D11.cpp @@ -94,7 +94,7 @@ namespace Diligent #endif if( BufferSize > 0 ) { - m_pResourceData = reinterpret_cast(MemAllocator.Allocate(BufferSize, "Shader resource cache data buffer", __FILE__, __LINE__ )); + m_pResourceData = ALLOCATE(MemAllocator, "Shader resource cache data buffer", Uint8, BufferSize); memset(m_pResourceData, 0, BufferSize); } diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp index 1ef0c9c2..4ac61366 100755 --- a/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp +++ b/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp @@ -137,7 +137,7 @@ ShaderResourceLayoutD3D11::ShaderResourceLayoutD3D11(IObject& if (m_MemorySize) { - auto* pRawMem = ALLOCATE(ResLayoutDataAllocator, "Raw memory buffer for shader resource layout resources", m_MemorySize); + auto* pRawMem = ALLOCATE_RAW(ResLayoutDataAllocator, "Raw memory buffer for shader resource layout resources", m_MemorySize); m_ResourceBuffer = std::unique_ptr >(pRawMem, ResLayoutDataAllocator); } -- cgit v1.2.3