From 466a563e61330078ca4b0559308b42f9468b9da3 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 18 Nov 2019 08:31:03 -0800 Subject: D3D12 backend: fixed issue with the format of the swap chain's back buffer texture --- Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp index b11955f5..e62889ec 100644 --- a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp @@ -75,7 +75,7 @@ void SwapChainD3D11Impl::CreateRTVandDSV() TextureViewDesc RTVDesc; RTVDesc.ViewType = TEXTURE_VIEW_RENDER_TARGET; - RTVDesc.Format = m_SwapChainDesc.ColorBufferFormat; + RTVDesc.Format = m_SwapChainDesc.ColorBufferFormat; RefCntAutoPtr pRTV; pBackBuffer->CreateView(RTVDesc, &pRTV); m_pRenderTargetView = RefCntAutoPtr(pRTV, IID_TextureViewD3D11); -- cgit v1.2.3