From 55f125b67aa285631e1d7d8e398c460925f88c0c Mon Sep 17 00:00:00 2001 From: assiduous Date: Sun, 26 Jan 2020 15:01:50 -0800 Subject: Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects --- .../GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp | 2 +- Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.hpp | 2 +- Graphics/GraphicsEngineD3D11/include/pch.h | 6 +++--- 3 files changed, 5 insertions(+), 5 deletions(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp index 55a6ca2d..b892db0b 100644 --- a/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp +++ b/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp @@ -35,7 +35,7 @@ #include "ShaderResourceBindingBase.hpp" #include "ShaderResourceCacheD3D11.hpp" #include "ShaderResourceLayoutD3D11.hpp" -#include "STDAllocator.h" +#include "STDAllocator.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.hpp b/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.hpp index 9b58ea3c..16de0e28 100644 --- a/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.hpp +++ b/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.hpp @@ -34,7 +34,7 @@ #include "ShaderBase.hpp" #include "ShaderResourceCacheD3D11.hpp" #include "EngineD3D11Defines.h" -#include "STDAllocator.h" +#include "STDAllocator.hpp" #include "ShaderVariableD3DBase.hpp" #include "ShaderResourcesD3D11.hpp" diff --git a/Graphics/GraphicsEngineD3D11/include/pch.h b/Graphics/GraphicsEngineD3D11/include/pch.h index ea2eab2f..47017eda 100644 --- a/Graphics/GraphicsEngineD3D11/include/pch.h +++ b/Graphics/GraphicsEngineD3D11/include/pch.h @@ -71,11 +71,11 @@ #endif #include "EngineD3D11Defines.h" -#include "Errors.h" -#include "RefCntAutoPtr.h" +#include "Errors.hpp" +#include "RefCntAutoPtr.hpp" #include "DebugUtilities.h" #include "D3DErrors.hpp" #include "RenderDeviceBase.hpp" #include "D3D11TypeConversions.h" -#include "ValidatedCast.h" +#include "ValidatedCast.hpp" #include -- cgit v1.2.3