From 5ee7aadba299a3ac8964d75ca0fa96e31b0cbe2e Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 3 Sep 2018 21:41:29 -0700 Subject: Fixed texture usage checks to avoid false warnings in OpenGL --- Graphics/GraphicsEngineD3D11/src/TextureBaseD3D11.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/src/TextureBaseD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/TextureBaseD3D11.cpp index e672cf86..cb257437 100644 --- a/Graphics/GraphicsEngineD3D11/src/TextureBaseD3D11.cpp +++ b/Graphics/GraphicsEngineD3D11/src/TextureBaseD3D11.cpp @@ -149,6 +149,9 @@ TextureBaseD3D11 :: ~TextureBaseD3D11() void TextureBaseD3D11::UpdateData( IDeviceContext* pContext, Uint32 MipLevel, Uint32 Slice, const Box& DstBox, const TextureSubResData& SubresData ) { TTextureBase::UpdateData( pContext, MipLevel, Slice, DstBox, SubresData ); + // OpenGL backend uses UpdateData() to initialize textures, so we can't check the usage in ValidateUpdateDataParams() + DEV_CHECK_ERR( m_Desc.Usage == USAGE_DEFAULT, "Only USAGE_DEFAULT textures should be updated with UpdateData()" ); + if (SubresData.pSrcBuffer != nullptr) { LOG_ERROR("D3D11 does not support updating texture subresource from a GPU buffer"); -- cgit v1.2.3