From 73fd82a29d3175e156754010f5de261d6f561f16 Mon Sep 17 00:00:00 2001 From: assiduous Date: Sun, 4 Oct 2020 16:59:33 -0700 Subject: A few random fixes to ray tracing API and implementation --- Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp index 5793508a..d0d4957b 100644 --- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp @@ -147,7 +147,7 @@ RenderDeviceD3D11Impl::RenderDeviceD3D11Impl(IReferenceCounters* pRefCo UNSUPPORTED_FEATURE(BindlessResources, "Bindless resources are"); UNSUPPORTED_FEATURE(VertexPipelineUAVWritesAndAtomics, "Vertex pipeline UAV writes and atomics are"); UNSUPPORTED_FEATURE(MeshShaders, "Mesh shaders are"); - UNSUPPORTED_FEATURE(RayTracing, "Ray tracing are"); + UNSUPPORTED_FEATURE(RayTracing, "Ray tracing is"); { bool ShaderFloat16Supported = false; -- cgit v1.2.3