From 826fd40b949f074ee327d4d31c2eb1c68d6df448 Mon Sep 17 00:00:00 2001 From: assiduous Date: Tue, 28 Jan 2020 09:49:14 -0800 Subject: Reworked IShaderD3D::GetHLSLResource method to be compatible wit C --- Graphics/GraphicsEngineD3D11/include/ShaderD3D11Impl.hpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/include/ShaderD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/ShaderD3D11Impl.hpp index 214bedca..34f6d48a 100644 --- a/Graphics/GraphicsEngineD3D11/include/ShaderD3D11Impl.hpp +++ b/Graphics/GraphicsEngineD3D11/include/ShaderD3D11Impl.hpp @@ -68,13 +68,13 @@ public: /// Implementation of IShader::GetResource() in Direct3D11 backend. virtual void GetResourceDesc(Uint32 Index, ShaderResourceDesc& ResourceDesc) const override final { - ResourceDesc = GetHLSLResource(Index); + ResourceDesc = m_pShaderResources->GetHLSLShaderResourceDesc(Index); } /// Implementation of IShaderD3D::GetHLSLResource() method. - virtual HLSLShaderResourceDesc GetHLSLResource(Uint32 Index) const override final + virtual void GetHLSLResource(Uint32 Index, HLSLShaderResourceDesc& ResourceDesc) const override final { - return m_pShaderResources->GetHLSLShaderResourceDesc(Index); + ResourceDesc = m_pShaderResources->GetHLSLShaderResourceDesc(Index); } /// Implementation of IShaderD3D11::GetD3D11Shader() method. -- cgit v1.2.3