From 83be7e0c3137546d47bae225adf335da282a17d1 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 23 Nov 2019 18:00:50 -0800 Subject: clang-formatted GraphicsEngineD3D12 --- Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp index d4140c43..fc0d02a6 100755 --- a/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp +++ b/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp @@ -366,7 +366,7 @@ void ShaderResourceLayoutD3D11::CopyResources(ShaderResourceCacheD3D11& DstCache } }, - [&](const TexSRVBindInfo& ts) // + [&](const TexSRVBindInfo& ts) // { for (auto SRVSlot = ts.m_Attribs.BindPoint; SRVSlot < ts.m_Attribs.BindPoint + ts.m_Attribs.BindCount; ++SRVSlot) { @@ -376,7 +376,7 @@ void ShaderResourceLayoutD3D11::CopyResources(ShaderResourceCacheD3D11& DstCache } }, - [&](const TexUAVBindInfo& uav) // + [&](const TexUAVBindInfo& uav) // { for (auto UAVSlot = uav.m_Attribs.BindPoint; UAVSlot < uav.m_Attribs.BindPoint + uav.m_Attribs.BindCount; ++UAVSlot) { -- cgit v1.2.3