From 8798aa2e94602372a61c362d5c3f288cc07388c9 Mon Sep 17 00:00:00 2001 From: assiduous Date: Sun, 26 Jul 2020 19:16:18 -0700 Subject: Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods --- .../include/DeviceContextD3D11Impl.hpp | 9 +++++++++ .../GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp | 16 ++++++++++++++++ 2 files changed, 25 insertions(+) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp index f8db6f23..a9efa7ff 100644 --- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp +++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp @@ -122,6 +122,15 @@ public: ITextureView* pDepthStencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final; + /// Implementation of IDeviceContext::BeginRenderPass() in Direct3D11 backend. + virtual void DILIGENT_CALL_TYPE BeginRenderPass(const BeginRenderPassAttribs& Attribs) override final; + + /// Implementation of IDeviceContext::NextSubpass() in Direct3D11 backend. + virtual void DILIGENT_CALL_TYPE NextSubpass() override final; + + /// Implementation of IDeviceContext::EndRenderPass() in Direct3D11 backend. + virtual void DILIGENT_CALL_TYPE EndRenderPass() override final; + /// Implementation of IDeviceContext::Draw() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE Draw(const DrawAttribs& Attribs) override final; /// Implementation of IDeviceContext::DrawIndexed() in Direct3D11 backend. diff --git a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp index 0ff2227d..48eb6498 100755 --- a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp @@ -1617,6 +1617,22 @@ void DeviceContextD3D11Impl::SetRenderTargets(Uint32 Num } } +void DeviceContextD3D11Impl::BeginRenderPass(const BeginRenderPassAttribs& Attribs) +{ + UNEXPECTED("Method not implemented"); +} + +void DeviceContextD3D11Impl::NextSubpass() +{ + UNEXPECTED("Method not implemented"); +} + +void DeviceContextD3D11Impl::EndRenderPass() +{ + UNEXPECTED("Method not implemented"); +} + + template void SetD3D11ResourcesHelper(ID3D11DeviceContext* pDeviceCtx, TSetD3D11ResMethodType SetD3D11ResMethod, -- cgit v1.2.3