From 8f94f3cf24999d99a8868528ba90357d9e09dbb5 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 19 Oct 2019 15:22:09 -0700 Subject: Added D3D11_DEBUG_FLAG_CREATE_DEBUG_DEVICE flag --- Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp index cab8ae25..a89910f3 100644 --- a/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp +++ b/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp @@ -117,8 +117,8 @@ void EngineFactoryD3D11Impl::CreateDeviceAndContextsD3D11(const EngineD3D11Creat // D3D11_CREATE_DEVICE_BGRA_SUPPORT; UINT creationFlags = 0; -#if defined(_DEBUG) - if (SdkLayersAvailable()) +#if defined(DEVELOPMENT) + if ((EngineCI.DebugFlags & D3D11_DEBUG_FLAG_CREATE_DEBUG_DEVICE) != 0 && SdkLayersAvailable()) { // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; -- cgit v1.2.3