From 90c56caa809cccccdec4cde3d1705fc4bb94de15 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 25 Jul 2018 01:39:16 -0700 Subject: Few improvements to RefCntAutoPtr & DeviceContextBase::SetPipelineState --- Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp index bc0222c8..a36260ef 100644 --- a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp @@ -79,9 +79,9 @@ namespace Diligent void DeviceContextD3D11Impl::SetPipelineState(IPipelineState* pPipelineState) { - TDeviceContextBase::SetPipelineState( pPipelineState ); auto* pPipelineStateD3D11 = ValidatedCast(pPipelineState); - auto &Desc = pPipelineStateD3D11->GetDesc(); + TDeviceContextBase::SetPipelineState( pPipelineStateD3D11, 0 /*Dummy*/ ); + auto& Desc = pPipelineStateD3D11->GetDesc(); if (Desc.IsComputePipeline) { auto* pd3d11CS = pPipelineStateD3D11->GetD3D11ComputeShader(); -- cgit v1.2.3