From 9599613c63f7b415c102a03fc406b4152c4858ef Mon Sep 17 00:00:00 2001 From: assiduous Date: Fri, 18 Sep 2020 13:57:37 -0700 Subject: Updated ShaderResourceBindingBase: using PSO implementation type for the pointers --- .../include/ShaderResourceBindingD3D11Impl.hpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp index 219386fc..de92785b 100644 --- a/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp +++ b/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp @@ -42,17 +42,17 @@ namespace Diligent { -class FixedBlockMemoryAllocator; +class PipelineStateD3D11Impl; /// Implementation of shader resource binding object in Direct3D11 backend. -class ShaderResourceBindingD3D11Impl final : public ShaderResourceBindingBase +class ShaderResourceBindingD3D11Impl final : public ShaderResourceBindingBase { public: - using TBase = ShaderResourceBindingBase; + using TBase = ShaderResourceBindingBase; - ShaderResourceBindingD3D11Impl(IReferenceCounters* pRefCounters, - class PipelineStateD3D11Impl* pPSO, - bool IsInternal); + ShaderResourceBindingD3D11Impl(IReferenceCounters* pRefCounters, + PipelineStateD3D11Impl* pPSO, + bool IsInternal); ~ShaderResourceBindingD3D11Impl(); virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final; -- cgit v1.2.3