From c32095993f3e5734b3b6a112aeef0a9536db8f7d Mon Sep 17 00:00:00 2001 From: assiduous Date: Thu, 19 Dec 2019 10:11:08 -0800 Subject: Added ClearRenderTarget test; fixed issue with bound render targets in D3D12 and Vk backends --- Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h index d455fc85..1ec8f096 100755 --- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h @@ -221,7 +221,7 @@ public: void ReleaseCommittedShaderResources(); /// Unbinds all render targets. Used when resizing the swap chain. - void ResetRenderTargets(); + virtual void ResetRenderTargets() override final; /// Number of different shader types (Vertex, Pixel, Geometry, Domain, Hull, Compute) static constexpr int NumShaderTypes = 6; -- cgit v1.2.3