From e10187feeb735c3b450d95976740a6214151e298 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 25 Apr 2019 22:50:28 -0700 Subject: Few minor updates --- Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp index b204a3dd..d6b4327c 100644 --- a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp @@ -144,7 +144,7 @@ void ShaderResourceBindingD3D11Impl::InitializeStaticResources(const IPipelineSt { LOG_ERROR_MESSAGE("Static resources in SRB of PSO '", pPSOD3D11->GetDesc().Name, "' will not be successfully initialized " "because not all static resource bindings in shader '", pShaderD3D11->GetDesc().Name, "' are valid. " - "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() " + "Please make sure you bind all static resources to PSO before calling InitializeStaticResources() " "directly or indirectly by passing InitStaticResources=true to CreateShaderResourceBinding() method."); } #endif -- cgit v1.2.3