From efa43e2bd2475a4dec6771bf9759f6a99f7d77ed Mon Sep 17 00:00:00 2001 From: azhirnov Date: Tue, 3 Nov 2020 13:52:24 +0300 Subject: fixed resource state transitions, some improvements for ray tracing --- Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp index 5e69da8e..5be505a1 100644 --- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp +++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp @@ -61,7 +61,7 @@ struct DeviceContextD3D11ImplTraits using FramebufferType = FramebufferD3D11Impl; using RenderPassType = RenderPassD3D11Impl; using BottomLevelASType = BottomLevelASBase; - using TopLevelASType = TopLevelASBase; + using TopLevelASType = TopLevelASBase; }; /// Device context implementation in Direct3D11 backend. -- cgit v1.2.3