From fb64625eabe0e39fe12029fcdc8397063e50115f Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 24 Nov 2018 09:12:26 -0800 Subject: Some minor updates to formatting of debug messages --- Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Graphics/GraphicsEngineD3D11') diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp index ee5b9ec9..14784dd2 100644 --- a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp @@ -139,10 +139,10 @@ void ShaderResourceBindingD3D11Impl::InitializeStaticResources(const IPipelineSt #ifdef DEVELOPMENT if (!pShaderD3D11->GetStaticResourceLayout().dvpVerifyBindings()) { - LOG_ERROR_MESSAGE("Static resources in a SRB of PSO '", pPSOD3D11->GetDesc().Name, "' will not be successfully initialized " + LOG_ERROR_MESSAGE("Static resources in SRB of PSO '", pPSOD3D11->GetDesc().Name, "' will not be successfully initialized " "because not all static resource bindings in shader '", pShaderD3D11->GetDesc().Name, "' are valid. " - "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() or " - "before creating a SRB via CreateShaderResourceBinding() method with InitStaticResources=true."); + "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() " + "directly or indirectly by passing InitStaticResources=true to CreateShaderResourceBinding() method."); } #endif -- cgit v1.2.3