From 30b8276ffe44b5c45fdbf4eb09a3c0d246dbc2f4 Mon Sep 17 00:00:00 2001 From: azhirnov Date: Wed, 19 Aug 2020 18:47:11 +0300 Subject: Rename ***_PIPELINE to PIPELINE_TYPE_*** --- Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Graphics/GraphicsEngineD3D12') diff --git a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp index 79ae0eec..dc75131e 100644 --- a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp @@ -191,7 +191,7 @@ PipelineStateD3D12Impl::PipelineStateD3D12Impl(IReferenceCounters* pR switch (m_Desc.PipelineType) { - case COMPUTE_PIPELINE: + case PIPELINE_TYPE_COMPUTE: { auto& ComputePipeline = m_Desc.ComputePipeline; @@ -225,7 +225,7 @@ PipelineStateD3D12Impl::PipelineStateD3D12Impl(IReferenceCounters* pR break; } - case GRAPHICS_PIPELINE: + case PIPELINE_TYPE_GRAPHICS: { const auto& GraphicsPipeline = m_Desc.GraphicsPipeline; @@ -312,7 +312,7 @@ PipelineStateD3D12Impl::PipelineStateD3D12Impl(IReferenceCounters* pR } #ifdef D12_H_HAS_MESH_SHADER - case MESH_PIPELINE: + case PIPELINE_TYPE_MESH: { const auto& GraphicsPipeline = m_Desc.GraphicsPipeline; -- cgit v1.2.3