From 3cd69ada3f3b2d89fce29f9aff6dd660535e75da Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Fri, 20 Apr 2018 22:38:47 -0700 Subject: Renamed ClearRenderTargets to ResetRenderTargets --- Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineD3D12') diff --git a/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp index 4ccadb64..353a7ef0 100644 --- a/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp @@ -159,7 +159,7 @@ void SwapChainD3D12Impl::UpdateSwapChain(bool CreateNew) auto *pImmediateCtxD3D12 = pDeviceContext.RawPtr(); bool bIsDefaultFBBound = pImmediateCtxD3D12->IsDefaultFBBound(); if(bIsDefaultFBBound) - pImmediateCtxD3D12->ClearRenderTargets(); + pImmediateCtxD3D12->ResetRenderTargets(); // All references to the swap chain must be released before it can be resized m_pBackBufferRTV.clear(); -- cgit v1.2.3