From 5677bdafc48e6231a67c01e5d894ed657aa0ecf6 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Fri, 30 Mar 2018 09:52:13 -0700 Subject: Implemented initialization in fullscreen mode on Win32 --- .../include/SwapChainD3D12Impl.h | 1 + .../interface/RenderDeviceFactoryD3D12.h | 1 + .../src/RenderDeviceFactoryD3D12.cpp | 5 +++- .../GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp | 35 +++++++++++++++++++--- 4 files changed, 37 insertions(+), 5 deletions(-) (limited to 'Graphics/GraphicsEngineD3D12') diff --git a/Graphics/GraphicsEngineD3D12/include/SwapChainD3D12Impl.h b/Graphics/GraphicsEngineD3D12/include/SwapChainD3D12Impl.h index 0e73a6b8..3b75be44 100644 --- a/Graphics/GraphicsEngineD3D12/include/SwapChainD3D12Impl.h +++ b/Graphics/GraphicsEngineD3D12/include/SwapChainD3D12Impl.h @@ -42,6 +42,7 @@ public: typedef SwapChainBase TSwapChainBase; SwapChainD3D12Impl(IReferenceCounters *pRefCounters, const SwapChainDesc& SwapChainDesc, + const FullScreenModeDesc& FSDesc, class RenderDeviceD3D12Impl* pRenderDeviceD3D12, class DeviceContextD3D12Impl* pDeviceContextD3D12, void* pNativeWndHandle); diff --git a/Graphics/GraphicsEngineD3D12/interface/RenderDeviceFactoryD3D12.h b/Graphics/GraphicsEngineD3D12/interface/RenderDeviceFactoryD3D12.h index 6a8c7e6e..e8b7cdb4 100644 --- a/Graphics/GraphicsEngineD3D12/interface/RenderDeviceFactoryD3D12.h +++ b/Graphics/GraphicsEngineD3D12/interface/RenderDeviceFactoryD3D12.h @@ -57,6 +57,7 @@ public: virtual void CreateSwapChainD3D12( IRenderDevice *pDevice, IDeviceContext *pImmediateContext, const SwapChainDesc& SwapChainDesc, + const FullScreenModeDesc& FSDesc, void* pNativeWndHandle, ISwapChain **ppSwapChain ) = 0; diff --git a/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp b/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp index fb7cb83b..2fdbe59b 100644 --- a/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp +++ b/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp @@ -65,6 +65,7 @@ public: void CreateSwapChainD3D12( IRenderDevice *pDevice, IDeviceContext *pImmediateContext, const SwapChainDesc& SwapChainDesc, + const FullScreenModeDesc& FSDesc, void* pNativeWndHandle, ISwapChain **ppSwapChain )override final; }; @@ -343,6 +344,7 @@ void EngineFactoryD3D12Impl::AttachToD3D12Device(void *pd3d12NativeDevice, /// \param [in] pDevice - Pointer to the render device /// \param [in] pImmediateContext - Pointer to the immediate device context /// \param [in] SCDesc - Swap chain description +/// \param [in] FSDesc - Fullscreen mode description /// \param [in] pNativeWndHandle - Platform-specific native handle of the window /// the swap chain will be associated with: /// * On Win32 platform, this should be window handle (HWND) @@ -354,6 +356,7 @@ void EngineFactoryD3D12Impl::AttachToD3D12Device(void *pd3d12NativeDevice, void EngineFactoryD3D12Impl::CreateSwapChainD3D12( IRenderDevice *pDevice, IDeviceContext *pImmediateContext, const SwapChainDesc& SCDesc, + const FullScreenModeDesc& FSDesc, void* pNativeWndHandle, ISwapChain **ppSwapChain ) { @@ -368,7 +371,7 @@ void EngineFactoryD3D12Impl::CreateSwapChainD3D12( IRenderDevice *pDevice, auto *pDeviceD3D12 = ValidatedCast( pDevice ); auto *pDeviceContextD3D12 = ValidatedCast(pImmediateContext); auto &RawMemAllocator = GetRawAllocator(); - auto *pSwapChainD3D12 = NEW_RC_OBJ(RawMemAllocator, "SwapChainD3D12Impl instance", SwapChainD3D12Impl)(SCDesc, pDeviceD3D12, pDeviceContextD3D12, pNativeWndHandle); + auto *pSwapChainD3D12 = NEW_RC_OBJ(RawMemAllocator, "SwapChainD3D12Impl instance", SwapChainD3D12Impl)(SCDesc, FSDesc, pDeviceD3D12, pDeviceContextD3D12, pNativeWndHandle); pSwapChainD3D12->QueryInterface( IID_SwapChain, reinterpret_cast(ppSwapChain) ); pDeviceContextD3D12->SetSwapChain(pSwapChainD3D12); diff --git a/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp index f45a7c09..6add53b8 100644 --- a/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp @@ -34,6 +34,7 @@ namespace Diligent SwapChainD3D12Impl::SwapChainD3D12Impl(IReferenceCounters *pRefCounters, const SwapChainDesc& SCDesc, + const FullScreenModeDesc& FSDesc, RenderDeviceD3D12Impl* pRenderDeviceD3D12, DeviceContextD3D12Impl* pDeviceContextD3D12, void* pNativeWndHandle) : @@ -47,7 +48,15 @@ SwapChainD3D12Impl::SwapChainD3D12Impl(IReferenceCounters *pRefCounters, if( m_SwapChainDesc.Width == 0 || m_SwapChainDesc.Height == 0 ) { RECT rc; - GetClientRect( hWnd, &rc ); + if (FSDesc.Fullscreen) + { + const HWND hDesktop = GetDesktopWindow(); + GetWindowRect(hDesktop, &rc); + } + else + { + GetClientRect(hWnd, &rc); + } m_SwapChainDesc.Width = rc.right - rc.left; m_SwapChainDesc.Height = rc.bottom - rc.top; } @@ -72,9 +81,10 @@ SwapChainD3D12Impl::SwapChainD3D12Impl(IReferenceCounters *pRefCounters, swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.BufferCount = m_SwapChainDesc.BufferCount; swapChainDesc.Scaling = DXGI_SCALING_NONE; + // Windows Store apps must use DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL or DXGI_SWAP_EFFECT_FLIP_DISCARD. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; // Not used - swapChainDesc.Flags = 0; + swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; CComPtr pSwapChain1; CComPtr factory; @@ -82,8 +92,16 @@ SwapChainD3D12Impl::SwapChainD3D12Impl(IReferenceCounters *pRefCounters, CHECK_D3D_RESULT_THROW(hr, "Failed to create DXGI factory") auto *pd3d12CmdQueue = pRenderDeviceD3D12->GetCmdQueue()->GetD3D12CommandQueue(); + #if PLATFORM_WIN32 - hr = factory->CreateSwapChainForHwnd(pd3d12CmdQueue, hWnd, &swapChainDesc, nullptr, nullptr, &pSwapChain1); + + DXGI_SWAP_CHAIN_FULLSCREEN_DESC FullScreenDesc = {}; + FullScreenDesc.Windowed = FSDesc.Fullscreen ? FALSE : TRUE; + FullScreenDesc.RefreshRate.Numerator = FSDesc.RefreshRateNumerator; + FullScreenDesc.RefreshRate.Denominator = FSDesc.RefreshRateDenominator; + FullScreenDesc.Scaling = static_cast(FSDesc.Scaling); + FullScreenDesc.ScanlineOrdering = static_cast(FSDesc.ScanlineOrder); + hr = factory->CreateSwapChainForHwnd(pd3d12CmdQueue, hWnd, &swapChainDesc, &FullScreenDesc, nullptr, &pSwapChain1); CHECK_D3D_RESULT_THROW( hr, "Failed to create Swap Chain" ); // This sample does not support fullscreen transitions. @@ -91,6 +109,9 @@ SwapChainD3D12Impl::SwapChainD3D12Impl(IReferenceCounters *pRefCounters, #elif PLATFORM_UNIVERSAL_WINDOWS + if (FSDesc.Fullscreen) + LOG_WARNING_MESSAGE("UWP applications do not support fullscreen mode"); + hr = factory->CreateSwapChainForCoreWindow( pd3d12CmdQueue, reinterpret_cast(pNativeWndHandle), @@ -112,7 +133,13 @@ SwapChainD3D12Impl::SwapChainD3D12Impl(IReferenceCounters *pRefCounters, SwapChainD3D12Impl::~SwapChainD3D12Impl() { - + if (m_pSwapChain) + { + BOOL IsFullScreen = FALSE; + m_pSwapChain->GetFullscreenState(&IsFullScreen, nullptr); + if (IsFullScreen) + m_pSwapChain->SetFullscreenState(FALSE, nullptr); + } } void SwapChainD3D12Impl::InitBuffersAndViews() -- cgit v1.2.3