From 706b34a2e4dbd372dc4255a9b6f021b9c7ee34ac Mon Sep 17 00:00:00 2001 From: assiduous Date: Mon, 3 Aug 2020 13:46:43 -0700 Subject: Few fixes to render passes --- Graphics/GraphicsEngineD3D12/src/D3D12TypeConversions.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'Graphics/GraphicsEngineD3D12') diff --git a/Graphics/GraphicsEngineD3D12/src/D3D12TypeConversions.cpp b/Graphics/GraphicsEngineD3D12/src/D3D12TypeConversions.cpp index 124201ff..6043cac5 100644 --- a/Graphics/GraphicsEngineD3D12/src/D3D12TypeConversions.cpp +++ b/Graphics/GraphicsEngineD3D12/src/D3D12TypeConversions.cpp @@ -329,7 +329,7 @@ D3D12_STATIC_BORDER_COLOR BorderColorToD3D12StaticBorderColor(const Float32 Bord static D3D12_RESOURCE_STATES ResourceStateFlagToD3D12ResourceState(RESOURCE_STATE StateFlag) { - static_assert(RESOURCE_STATE_MAX_BIT == 0x8000, "This function must be updated to handle new resource state flag"); + static_assert(RESOURCE_STATE_MAX_BIT == 0x10000, "This function must be updated to handle new resource state flag"); VERIFY((StateFlag & (StateFlag - 1)) == 0, "Only single bit must be set"); switch (StateFlag) { @@ -349,6 +349,7 @@ static D3D12_RESOURCE_STATES ResourceStateFlagToD3D12ResourceState(RESOURCE_STAT case RESOURCE_STATE_COPY_SOURCE: return D3D12_RESOURCE_STATE_COPY_SOURCE; case RESOURCE_STATE_RESOLVE_DEST: return D3D12_RESOURCE_STATE_RESOLVE_DEST; case RESOURCE_STATE_RESOLVE_SOURCE: return D3D12_RESOURCE_STATE_RESOLVE_SOURCE; + case RESOURCE_STATE_INPUT_ATTACHMENT: UNSUPPORTED("Input attachments are not currently supported in D3D12"); return D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; case RESOURCE_STATE_PRESENT: return D3D12_RESOURCE_STATE_PRESENT; // clang-format on default: @@ -376,7 +377,7 @@ public: } private: - static constexpr Uint32 MaxFlagBitPos = 15; + static constexpr Uint32 MaxFlagBitPos = 16; std::array FlagBitPosToResStateMap; }; @@ -398,7 +399,7 @@ D3D12_RESOURCE_STATES ResourceStateFlagsToD3D12ResourceStates(RESOURCE_STATE Sta static RESOURCE_STATE D3D12ResourceStateToResourceStateFlags(D3D12_RESOURCE_STATES state) { - static_assert(RESOURCE_STATE_MAX_BIT == 0x8000, "This function must be updated to handle new resource state flag"); + static_assert(RESOURCE_STATE_MAX_BIT == 0x10000, "This function must be updated to handle new resource state flag"); VERIFY((state & (state - 1)) == 0, "Only single state must be set"); switch (state) { -- cgit v1.2.3