From 77601c8c1749d6ca03c21d6dd03e3fc17c6cf0ef Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sun, 11 Nov 2018 10:32:31 -0800 Subject: Updated readme for d3d11, d3d12, vk and gl backends --- Graphics/GraphicsEngineD3D12/readme.md | 51 +++------------------------------- 1 file changed, 4 insertions(+), 47 deletions(-) (limited to 'Graphics/GraphicsEngineD3D12') diff --git a/Graphics/GraphicsEngineD3D12/readme.md b/Graphics/GraphicsEngineD3D12/readme.md index 69b8b4f9..ab9e2c5f 100644 --- a/Graphics/GraphicsEngineD3D12/readme.md +++ b/Graphics/GraphicsEngineD3D12/readme.md @@ -101,56 +101,13 @@ For more information about interoperability with D3D12, please visit [Diligent E # References -[Diligent Engine on the Web](http://diligentgraphics.com/diligent-engine) - [Interoperability with Direct3D12](http://diligentgraphics.com/diligent-engine/native-api-interoperability/direct3d12-interoperability/) [Architecture of D3D12-based implementation](http://diligentgraphics.com/diligent-engine/architecture/D3D12) -# Release Notes - -## 2.1 - -### New fatures - -* Interoperability with Direct3D12 -** Accessing internal D3D12 objects and handles -** Createing diligent engine buffers/textures from D3D12 resources -** Attaching to existing D3D12 device -** Resource state and command queue synchronization -* Integraion with Unity -* Geometry shader support -* Tessellation support -* Support for dynamic buffers with SRV/UAV bind flags -* Support for structured buffers in HSLS shaders -* Performance optimizations - -### API Changes - -* Updated map interface: removed MAP_WRITE_DISCARD and MAP_WRITE_NO_OVERWRITE map types and added MAP_FLAG_DISCARD and MAP_FLAG_DO_NOT_SYNCHRONIZE flags instead - -### Bug fixes - -* Issues with deferred contexts - - Never flush deferred D3D12 context - - Invalidate context state from FinishCommandList() and ExecuteCommandList() - - Not binding default RTV & DSV for deferred contexts -* Issues with idling GPU -* Object relase bug: when releasing last reference to a device object, render device was destroyed before the object was fully released -* Fixed mipmap generation for SRGB textures -* Fixed mipmap generation for texture arrays - - -## 2.0 - -Reworked the API to follow D3D12 style - -## 1.0 - -Initial release - - - -**Copyright 2015-2018 Egor Yusov** +------------------- [diligentgraphics.com](http://diligentgraphics.com) + +[![Diligent Engine on Twitter](media/twitter.png)](https://twitter.com/diligentengine) +[![Diligent Engine on Facebook](media/facebook.png)](https://www.facebook.com/DiligentGraphics/) -- cgit v1.2.3