From 780534515509243b7e88e291a330f1fd33aaca93 Mon Sep 17 00:00:00 2001 From: assiduous Date: Thu, 4 Mar 2021 20:46:55 -0800 Subject: Unified CreateShaderResourceBinding in D3D12, Vk and GL signatures --- .../GraphicsEngineD3D12/src/PipelineResourceSignatureD3D12Impl.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'Graphics/GraphicsEngineD3D12') diff --git a/Graphics/GraphicsEngineD3D12/src/PipelineResourceSignatureD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/PipelineResourceSignatureD3D12Impl.cpp index b8312d1a..7d913990 100644 --- a/Graphics/GraphicsEngineD3D12/src/PipelineResourceSignatureD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/PipelineResourceSignatureD3D12Impl.cpp @@ -422,11 +422,7 @@ bool PipelineResourceSignatureD3D12Impl::IsCompatibleWith(const PipelineResource void PipelineResourceSignatureD3D12Impl::CreateShaderResourceBinding(IShaderResourceBinding** ppShaderResourceBinding, bool InitStaticResources) { - auto& SRBAllocator = m_pDevice->GetSRBAllocator(); - auto* pResBindingD3D12 = NEW_RC_OBJ(SRBAllocator, "ShaderResourceBindingD3D12Impl instance", ShaderResourceBindingD3D12Impl)(this); - if (InitStaticResources) - InitializeStaticSRBResources(pResBindingD3D12); - pResBindingD3D12->QueryInterface(IID_ShaderResourceBinding, reinterpret_cast(ppShaderResourceBinding)); + CreateShaderResourceBindingImpl(ppShaderResourceBinding, InitStaticResources); } Uint32 PipelineResourceSignatureD3D12Impl::GetStaticVariableCount(SHADER_TYPE ShaderType) const -- cgit v1.2.3