From 7b35bc8486edb3605876e16ee794bee8c7077bcf Mon Sep 17 00:00:00 2001 From: assiduous Date: Mon, 1 Mar 2021 21:32:11 -0800 Subject: RunTimeResourceArray: added constant buffers --- Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'Graphics/GraphicsEngineD3D12') diff --git a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp index d6dff734..549f7065 100644 --- a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp @@ -634,6 +634,11 @@ void PipelineStateD3D12Impl::InitRootSignature(const PipelineStateCreateInfo& Cr "Compile the shader using SM5.1+ or change the resource layout to use only one space."); } +#ifdef DILIGENT_DEVELOPMENT + // Validate resources before remapping + DvpValidateShaderResources(pShader, pLocalRootSig); +#endif + CComPtr pBlob; if (IsDXILBytecode(pBytecode->GetBufferPointer(), pBytecode->GetBufferSize())) { @@ -652,10 +657,6 @@ void PipelineStateD3D12Impl::InitRootSignature(const PipelineStateCreateInfo& Cr LOG_ERROR_AND_THROW("Failed to remap resource bindings in shader '", pShader->GetDesc().Name, "'."); } pBytecode = pBlob; - -#ifdef DILIGENT_DEVELOPMENT - DvpValidateShaderResources(pShader, pLocalRootSig); -#endif } } } -- cgit v1.2.3