From a585921c34aefab82f3a769cf5d0fefbb7409b88 Mon Sep 17 00:00:00 2001 From: assiduous Date: Sat, 21 Nov 2020 18:53:40 -0800 Subject: D3D12 CMake: fixed WinSDK version comparison --- Graphics/GraphicsEngineD3D12/CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineD3D12') diff --git a/Graphics/GraphicsEngineD3D12/CMakeLists.txt b/Graphics/GraphicsEngineD3D12/CMakeLists.txt index 7f41de50..24c6201a 100644 --- a/Graphics/GraphicsEngineD3D12/CMakeLists.txt +++ b/Graphics/GraphicsEngineD3D12/CMakeLists.txt @@ -179,7 +179,7 @@ PUBLIC ) target_compile_definitions(Diligent-GraphicsEngineD3D12-shared PUBLIC ENGINE_DLL=1) -if("${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}" STRGREATER_EQUAL "10.0.19041.0") +if("${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}" VERSION_GREATER_EQUAL "10.0.19041.0") set(D3D12_H_HAS_MESH_SHADER ON CACHE INTERNAL "D3D12 headers support mesh shaders" FORCE) target_compile_definitions(Diligent-GraphicsEngineD3D12-static PRIVATE D3D12_H_HAS_MESH_SHADER=1) endif() -- cgit v1.2.3