From a85347704ba95234da16298f28ba2b431c4f569c Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sun, 8 Sep 2019 18:04:58 -0700 Subject: Added IRenderDevice::IdleGPU() method (updated API version to 240029) --- Graphics/GraphicsEngineD3D12/include/RenderDeviceD3D12Impl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineD3D12') diff --git a/Graphics/GraphicsEngineD3D12/include/RenderDeviceD3D12Impl.h b/Graphics/GraphicsEngineD3D12/include/RenderDeviceD3D12Impl.h index 2e4ce4ab..49e4e78d 100644 --- a/Graphics/GraphicsEngineD3D12/include/RenderDeviceD3D12Impl.h +++ b/Graphics/GraphicsEngineD3D12/include/RenderDeviceD3D12Impl.h @@ -79,7 +79,7 @@ public: DescriptorHeapAllocation AllocateDescriptor( D3D12_DESCRIPTOR_HEAP_TYPE Type, UINT Count = 1 ); DescriptorHeapAllocation AllocateGPUDescriptors( D3D12_DESCRIPTOR_HEAP_TYPE Type, UINT Count = 1 ); - void IdleGPU(); + virtual void IdleGPU()override final; using PooledCommandContext = std::unique_ptr >; PooledCommandContext AllocateCommandContext(const Char* ID = ""); -- cgit v1.2.3