From d066eca3eb7d60701a3cd5dc9159136ba233902e Mon Sep 17 00:00:00 2001 From: assiduous Date: Sat, 25 Jan 2020 22:15:30 -0800 Subject: Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible with C --- Graphics/GraphicsEngineD3D12/include/ShaderVariableD3D12.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Graphics/GraphicsEngineD3D12') diff --git a/Graphics/GraphicsEngineD3D12/include/ShaderVariableD3D12.h b/Graphics/GraphicsEngineD3D12/include/ShaderVariableD3D12.h index b19b98cf..f7a1f8c8 100644 --- a/Graphics/GraphicsEngineD3D12/include/ShaderVariableD3D12.h +++ b/Graphics/GraphicsEngineD3D12/include/ShaderVariableD3D12.h @@ -187,9 +187,9 @@ public: m_Resource.BindResource(ppObjects[Elem], FirstElement + Elem, m_ParentManager.m_ResourceCache); } - virtual ShaderResourceDesc GetResourceDesc() const override final + virtual void GetResourceDesc(ShaderResourceDesc& ResourceDesc) const override final { - return GetHLSLResourceDesc(); + ResourceDesc = GetHLSLResourceDesc(); } virtual HLSLShaderResourceDesc GetHLSLResourceDesc() const override final -- cgit v1.2.3