From fb64625eabe0e39fe12029fcdc8397063e50115f Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 24 Nov 2018 09:12:26 -0800 Subject: Some minor updates to formatting of debug messages --- Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Graphics/GraphicsEngineD3D12') diff --git a/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp index 8296f230..ca2e161c 100644 --- a/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp @@ -181,10 +181,10 @@ void ShaderResourceBindingD3D12Impl::InitializeStaticResources(const IPipelineSt #ifdef DEVELOPMENT if (!pShader->DvpVerifyStaticResourceBindings()) { - LOG_ERROR_MESSAGE("Static resources in a SRB of PSO '", pPSO12->GetDesc().Name, "' will not be successfully initialized " + LOG_ERROR_MESSAGE("Static resources in SRB of PSO '", pPSO12->GetDesc().Name, "' will not be successfully initialized " "because not all static resource bindings in shader '", pShader->GetDesc().Name, "' are valid. " - "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() or " - "before creating a SRB via CreateShaderResourceBinding() method with InitStaticResources=true."); + "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() " + "directly or indirectly by passing InitStaticResources=true to CreateShaderResourceBinding() method."); } #endif const auto& ShaderResLayout = pPSO12->GetShaderResLayout(s); -- cgit v1.2.3