From 00219a5bdbe63aee3957de193fe640f499f01eb4 Mon Sep 17 00:00:00 2001 From: assiduous Date: Sat, 13 Mar 2021 18:11:59 -0800 Subject: Renamed Align to AlignUp --- Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineD3DBase') diff --git a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp index 0142bea1..43ccd2bb 100644 --- a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp +++ b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp @@ -85,7 +85,7 @@ void ShaderResources::AllocateMemory(IMemoryAllocator& Allocator, m_AccelStructsOffset = AdvanceOffset(ResCounters.NumAccelStructs); m_TotalResources = AdvanceOffset(0); - auto AlignedResourceNamesPoolSize = Align(ResourceNamesPoolSize, sizeof(void*)); + auto AlignedResourceNamesPoolSize = AlignUp(ResourceNamesPoolSize, sizeof(void*)); auto MemorySize = m_TotalResources * sizeof(D3DShaderResourceAttribs) + AlignedResourceNamesPoolSize * sizeof(char); VERIFY_EXPR(GetNumCBs() == ResCounters.NumCBs); -- cgit v1.2.3