From 321dfe299cd3b15bd0216113068f13dfa4b99cf0 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Fri, 12 Apr 2019 19:34:18 -0700 Subject: Updated ALLOCATE macros to make it more convenient --- Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineD3DBase') diff --git a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp index e906f31b..41df7223 100644 --- a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp +++ b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp @@ -87,7 +87,7 @@ void ShaderResources::AllocateMemory(IMemoryAllocator& Allocator, if( MemorySize ) { - auto* pRawMem = ALLOCATE(Allocator, "Allocator for shader resources", MemorySize ); + auto* pRawMem = ALLOCATE_RAW(Allocator, "Allocator for shader resources", MemorySize ); m_MemoryBuffer = std::unique_ptr< void, STDDeleterRawMem >(pRawMem, Allocator); char* NamesPool = reinterpret_cast(reinterpret_cast(pRawMem) + m_TotalResources); m_ResourceNames.AssignMemory(NamesPool, ResourceNamesPoolSize); -- cgit v1.2.3