From 823e273c26321f5b4f7698fa964617bdc125b027 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 6 Mar 2019 21:08:33 -0800 Subject: Fixed minor issue with ShaderResources::GetShaderResourceDesc() function in D3D backend --- Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineD3DBase') diff --git a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp index c52b2cee..df4122a4 100644 --- a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp +++ b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp @@ -343,7 +343,7 @@ ShaderResourceDesc ShaderResources::GetShaderResourceDesc(Uint32 Index)const ShaderResourceDesc ResourceDesc; if (Index < m_TotalResources) { - const auto& Res = GetResAttribs(Index, 0, m_TotalResources); + const auto& Res = GetResAttribs(Index, m_TotalResources, 0); ResourceDesc.Name = Res.Name; ResourceDesc.ArraySize = Res.BindCount; switch(Res.GetInputType()) -- cgit v1.2.3