From acd4104645dfa307bd2146cb4483b945e81509c9 Mon Sep 17 00:00:00 2001 From: azhirnov Date: Wed, 2 Sep 2020 02:33:23 +0300 Subject: fixed compilation on UWP, use FXC by default on D3D12 --- Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Graphics/GraphicsEngineD3DBase') diff --git a/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp b/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp index 451cc610..1dec5e4f 100644 --- a/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp +++ b/Graphics/GraphicsEngineD3DBase/src/ShaderD3DBase.cpp @@ -323,11 +323,11 @@ ShaderD3DBase::ShaderD3DBase(const ShaderCreateInfo& ShaderCI, const ShaderVersi switch (ShaderCI.ShaderCompiler) { // clang-format off - case SHADER_COMPILER_DEFAULT: m_isDXIL = IsD3D12; break; - case SHADER_COMPILER_DXC: m_isDXIL = true; break; - case SHADER_COMPILER_FXC: m_isDXIL = false; break; + case SHADER_COMPILER_DEFAULT: m_isDXIL = false; break; + case SHADER_COMPILER_DXC: m_isDXIL = true; break; + case SHADER_COMPILER_FXC: m_isDXIL = false; break; // clang-format on - default: UNEXPECTED("Unsupported shader compiler"); m_isDXIL = IsD3D12; + default: UNEXPECTED("Unsupported shader compiler"); m_isDXIL = false; } // validate shader model -- cgit v1.2.3